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Should I ship a Villain-Led Stealth game?
Stealth + Villain Protagonist
Only 4 developers shipped a Villain-Led Stealth game in the last 2 years. Over 4 years, 16 did: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 16 more are announced, ×8.0 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
Only 2 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $200k against a market of $630. 16 games are announced.
| Bottom 30% | $2.7k (exactly $2,695) |
|---|---|
| Median | $185k (exactly $185,276) |
| Top 25% | $650k (exactly $650,075) |
| Top 5% | $16M (exactly $15,610,496) |
| Developers, 4 yr | 16 |
| Released games | 38 |
| Announced | 16 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $8.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply as many developers as the period before.
Free games: 5%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Stealth
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Villain Protagonist
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Stealth
- Price point
- $8.99 typical
Why players buy here
Fewer than 10 games in the last 4 years; sentiment and price figures use the all window.
The top 25% priced at $39.99 or above; the middle game at $9.99.
The top 10 games average 87% positive over 121,532 reviews.
What kills games here
3 in 10 developers made under $2.7k. 16 games are announced against 2 developers who shipped in the last year, ×8.0 per shipper.
Adjacent niches
Stealth with a different setting or mood, ranked by verdict then median.
- + JRPGFair
- + World War IIPoor odds
- + LGBTQ+Poor odds
- + Turn-Based CombatPoor odds
- + WargamePoor odds
- + DinosaursPoor odds
- + Gun CustomizationPoor odds
- + Base BuildingPoor odds
- + Cold WarPoor odds
- + HistoricalPoor odds
- + MilitaryPoor odds
- + WarPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | CARRION | older | $19.99 | 33,270 94% | 998k | $20M (exactly $19,952,019) | Phobia Game Studio |
| | Six Days in Fallujah | · EA older | $39.99 | 13,012 79% | 390k | $16M (exactly $15,610,496) | Highwire Games |
| | Untitled Goose Game | older | $19.99 | 22,797 95% | 684k | $14M (exactly $13,671,361) | House House |
| | Prototype 2 | older | $39.99 | 10,389 75% | 312k | $12M (exactly $12,463,683) | Radical Entertainment |
| | Aliens vs. Predator™ | older | $14.99 | 16,268 91% | 488k | $7.3M (exactly $7,315,720) | Rebellion |
| | DRAGON BALL: THE BREAKERS | older | $29.99 | 4,983 50% | 149k | $4.5M (exactly $4,483,205) | Dimps Corporation |
| | Party Hard | older | $9.99 | 9,781 91% | 293k | $2.9M (exactly $2,931,366) | Pinokl Games, Kverta |
| | Lucius | older | $9.99 | 7,774 80% | 233k | $2.3M (exactly $2,329,868) | Shiver Games |
| | Party Hard 2 | older | $19.99 | 2,419 78% | 73k | $1.5M (exactly $1,450,674) | Pinokl Games, Kverta, Hologryph |
| | The Lord of the Rings: Gollum™ | older | $49.99 | 839 41% | 25k | $1.3M (exactly $1,258,248) | Daedalic Entertainment |
| | TORMENTOR | $29.99 | 287 49% | 8.6k | $258k (exactly $258,214) | Madmind Studio | |
| | Highway Police Simulator | $27.99 | 242 30% | 7.3k | $203k (exactly $203,207) | Z-Software | |
| | SECTOR ZERO | $3.99 | 138 93% | 4.1k | $17k (exactly $16,519) | Ondrej Angelovic | |
| | Cat Nips | $4.99 | 18 94% | 540 | $2.7k (exactly $2,695) | firminou |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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