Do I ship it?

GamesReal Time TacticsReal Time Tactics + Vehicular Combat

Specimen · observed

Should I ship a Vehicular Combat Real Time Tactics?

Real Time Tactics + Vehicular Combat

Of 20 developers who shipped a Vehicular Combat Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 50 more are announced, ×3.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $9.6k, ×15 the market's $630 for a 6 / 10 build, and 3 in 10 made under $750; 1 in 20 cleared $750k, ×1209 the market median. Revenue is down 95% on the market; 50 games are announced against 15 developers who shipped in the last year.

Deciding numbers: median 15.3 times the market baseline, revenue down 95% on the market, 50 announced, ×3.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Vehicular Combat
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 20
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $176k → $899 → $19k (still earning) → $2.3k (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Vehicular Combat: Plate 1 · outcomes, 2 yr, n = 20
Bottom 30% $748 (exactly $748)
Median $9.6k (exactly $9,588)
Top 25% $176k (exactly $176,356)
Top 5% $759k (exactly $759,410)
Developers, 2 yr 20
Released games 58
Announced 50
Effort 6 / 10
AI-buildability Medium
Typical price $15.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply 200% more developers than the period before.

Free games: 21%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Vehicular Combat
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Vehicular Combat; 8 in 10 of the top 25% also carry Strategy, Action, RTS
Price point
$15.99 typical · top 25% priced $39.99 or above
Art
8 in 10 of the top 25% ship with 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $39.99 or above; the middle game at $15.99.

The top 10 games average 79% positive over 3,123 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $750, median $9.6k, 1 in 4 over $170k, 1 in 20 over $750k.

3 in 10 developers made under $750. 6 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 50 games are announced against 15 developers who shipped in the last year, ×3.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + God GamePoor odds19 devs · median $7.8k · 32 announced
  11. + Open WorldPoor odds29 devs · median $7.2k · 111 announced
  12. + 4XPoor odds33 devs · median $6.4k · 59 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Warpips older $16.99 4,339 87% 130k $2.2M (exactly $2,211,588) Skirmish Mode Games
Task Force Admiral - Vol.1: American Carrier Battles · EA $39.99 633 87% 19k $759k (exactly $759,410) Drydock Dreams Games
Badlands Crew - Drive, Command, Conquer $18.99 1,126 78% 34k $641k (exactly $641,482) Runner Duck
Space Reign $19.99 444 72% 13k $266k (exactly $266,267) Propulsive Games
Dark Future: Blood Red States (Classic) older $24.99 250 70% 7.5k $187k (exactly $187,425) Auroch Digital
Drone Sector · EA $16.99 366 89% 11k $187k (exactly $186,550) Icosphere
Armored Brigade II $39.99 147 87% 4.4k $176k (exactly $176,356) Veitikka Studios
Sherman Commander $29.99 117 64% 3.5k $105k (exactly $105,265) Iron Wolf Studio S.A.
Dust Raiders $15.99 160 64% 4.8k $77k (exactly $76,752) Vixa Games
Miner's Mettle older $24.99 72 58% 2.2k $54k (exactly $53,978) Singular Scheme
Battlefield Commander WWII · EA $19.99 54 70% 1.6k $32k (exactly $32,384) Sword of Steel
Dynasty Protocol $17.99 36 63% 1.1k $19k (exactly $19,429) Ellipses Studios
C.A.R.S. - Creating A Ridiculous Shitshow $7.99 40 97% 1.2k $9.6k (exactly $9,588) 3Dads Studios

Estimates: copies = reviews × 30, gross = copies × list price.