Games › 4X › 4X + Real Time Tactics
Should I ship a Real Time Tactics 4X?
4X + Real Time Tactics
Of 33 developers who shipped a Real Time Tactics 4X in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 59 more are announced, ×3.0 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $6.4k, ×4.3 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $2.4k; 1 in 20 cleared $1.3M, ×918 the market median. Revenue is down 50% on the market; 59 games are announced against 20 developers who shipped in the last year.
| Bottom 30% | $2.3k (exactly $2,338) |
|---|---|
| Median | $6.4k (exactly $6,437) |
| Top 25% | $29k (exactly $29,144) |
| Top 5% | $1.4M (exactly $1,375,225) |
| Developers, 2 yr | 33 |
| Released games | 107 |
| Announced | 59 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 50% on the market, supply 55% more developers than the period before.
Free games: 23%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- 4X
- effort 7 / 10 · low · effort 7 sits in the low band
- Real Time Tactics
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- 4X, Real Time Tactics; 8 in 10 of the top 25% also carry Strategy, Grand Strategy, Simulation
- Price point
- $9.99 typical · top 25% priced $27.99 or above
Why players buy here
The top 25% priced at $27.99 or above; the middle game at $9.99.
The top 10 games average 61% positive over 5,244 reviews.
What kills games here
3 in 10 developers made under $2.4k. 6 in 10 of the 19 games released 1 to 2 years ago have fewer than 100 reviews. 59 games are announced against 20 developers who shipped in the last year, ×3.0 per shipper.
Adjacent niches
4X with a different second tag, ranked by verdict then median.
- + CombatFair
- + Colony SimPoor odds
- + Turn-BasedPoor odds
- + SandboxPoor odds
- + DiplomacyPoor odds
- + SurvivalPoor odds
- + HistoricalPoor odds
- + Alternate HistoryPoor odds
- + RPGPoor odds
- + BuildingPoor odds
- + Real-Time with PausePoor odds
- + Strategy RPGPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Total War: WARHAMMER II | older | $59.99 | 85,134 92% | 2.6M | $153M (exactly $153,215,660) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Total War: WARHAMMER | older | $59.99 | 32,105 79% | 963k | $58M (exactly $57,779,368) | CREATIVE ASSEMBLY, Feral Interactive (L… (CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)) |
| | Total War: MEDIEVAL II – Definitive Edition | older | $19.99 | 27,319 95% | 820k | $16M (exactly $16,383,204) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Dune: Spice Wars | older | $34.99 | 11,561 79% | 347k | $12M (exactly $12,135,582) | Shiro Games |
| | Total War: ROME REMASTERED | older | $29.99 | 12,627 77% | 379k | $11M (exactly $11,360,512) | Creative Assembly, Feral Interactive |
| | Total Conflict: Resistance | · EA older | $29.99 | 5,089 74% | 153k | $4.6M (exactly $4,578,573) | Thunder Devs. |
| | The Battle of Polytopia | older | $14.99 | 4,731 94% | 142k | $2.1M (exactly $2,127,531) | Midjiwan AB |
| | A Total War Saga: TROY | older | $19.99 | 3,324 71% | 100k | $2.0M (exactly $1,993,403) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac)) |
| | Ascension | · EA | $19.99 | 2,437 60% | 73k | $1.5M (exactly $1,461,469) | Element Game 微元游戏 |
| | Ultimate General: American Revolution | $49.99 | 917 51% | 28k | $1.4M (exactly $1,375,225) | Game-Labs | |
| | Huaxia: Warring States | · EA | $19.99 | 701 61% | 21k | $420k (exactly $420,390) | 秦川汉渚 |
| | Thrive: Heavy Lies The Crown | $27.99 | 374 54% | 11k | $314k (exactly $314,048) | Zugalu Entertainment | |
| | Knights of the Crusades | $19.99 | 166 69% | 5.0k | $100k (exactly $99,550) | Reverie World Studios | |
| | SandTable War: Three Kingdoms | $9.99 | 301 84% | 9.0k | $90k (exactly $90,210) | 古玩工作室 | |
| | Global Protocol: New World Order | · EA | $19.99 | 85 71% | 2.6k | $51k (exactly $50,974) | Dorlion Interactive |
| | Sanguo's Ambition 4 :Three Kingdoms | $9.99 | 101 68% | 3.0k | $30k (exactly $30,270) | Youshen Interactive | |
| | Myths and Legends | $17.99 | 54 92% | 1.6k | $29k (exactly $29,144) | Artificial Worlds | |
| | Riftborne | · EA | $7.99 | 108 91% | 3.2k | $26k (exactly $25,888) | Pitio Productions |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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