Do I ship it?

GamesReal Time TacticsReal Time Tactics + Tabletop

Specimen · observed

Should I ship a Tabletop Real Time Tactics?

Real Time Tactics + Tabletop

Of 38 developers who shipped a Tabletop Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 50 more are announced, ×2.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.1k, ×1.7 the market's $630 for a 6 / 10 build, and 3 in 10 made under $150; 1 in 20 cleared $1.2M, ×1957 the market median. Revenue is up 470% on the market; 50 games are announced against 22 developers who shipped in the last year.

Deciding numbers: median 1.7 times the market baseline, revenue up 470% on the market, 50 announced, ×2.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Tabletop
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 38
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $599 → $0 → $599 → $564 → $3.0k → $1.1k (still earning) → $1.9k (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Tabletop: Plate 1 · outcomes, 2 yr, n = 38
Bottom 30% $150 (exactly $150)
Median $1.1k (exactly $1,077)
Top 25% $6.4k (exactly $6,437)
Top 5% $1.2M (exactly $1,228,785)
Developers, 2 yr 38
Released games 103
Announced 50
Effort 6 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 470% on the market, supply 40% more developers than the period before.

Free games: 23%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Tabletop
effort 2 / 10 · high · effort 2 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Tabletop; 5 in 10 of the top 25% also carry Strategy, Tactical, Action
Price point
$4.99 typical · top 25% priced $19.99 or above
Art
6 in 10 of the top 25% ship with 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $4.99.

The top 10 games average 88% positive over 5,811 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $150, median $1.1k, 1 in 4 over $6.4k, 1 in 20 over $1.2M.

3 in 10 developers made under $150. 9 in 10 of the 23 games released 1 to 2 years ago have fewer than 100 reviews. 50 games are announced against 22 developers who shipped in the last year, ×2.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Ultimate General: Civil War older $29.99 8,331 88% 250k $7.5M (exactly $7,495,401) Game-Labs
Drop Duchy $14.99 2,962 89% 89k $1.3M (exactly $1,332,011) Sleepy Mill Studio
Tabletop Tavern $19.99 2,049 89% 61k $1.2M (exactly $1,228,785) TJ
Radio Commander: Vietnam '64 older $19.99 1,764 72% 53k $1.1M (exactly $1,057,871) Serious Sim
WARTILE older $19.99 601 75% 18k $360k (exactly $360,420) Playwood Project
Strategos · EA $24.99 233 85% 7.0k $175k (exactly $174,680) Strategos Games
Star Trek: Starfleet Command Gold Edition older $19.99 211 60% 6.3k $127k (exactly $126,537) Interplay Entertainment Corp.
Let's Play! Oink Games older $24.99 66 78% 2.0k $49k (exactly $49,480) Oink Games Inc.
The Deadly Path $12.99 84 39% 2.5k $33k (exactly $32,735) Owlskip Enterprises
Successor $24.99 43 60% 1.3k $32k (exactly $32,237) Playwood Project
Hyper Chess $2.99 321 92% 9.6k $29k (exactly $28,794) Grouch, SuitNtie
Combat Directive : Napoleonic Wars $19.99 36 88% 1.1k $22k (exactly $21,589) Fatice Games
Glassbreakers: Champions of Moss $19.99 22 63% 660 $13k (exactly $13,193) Polyarc
Bullet: Surge $15.99 18 94% 540 $8.6k (exactly $8,635) Cerbere Games
⁤Square Wars · EA $4.99 43 79% 1.3k $6.4k (exactly $6,437) Gökhan Birçek

Estimates: copies = reviews × 30, gross = copies × list price.