Do I ship it?

GamesReal Time TacticsReal Time Tactics + Quick-Time Events

Specimen · observed

Should I ship a Quick-Time Events Real Time Tactics?

Real Time Tactics + Quick-Time Events

Of 21 developers who shipped a Quick-Time Events Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 19 more are announced.

Verdict: dead, for a 6 / 10 build.

The middle developer here made $450 in the last 2 years and $210 over 4, against a market of $630 for a 6 / 10 build. 14 developers shipped in the last year and 19 games are announced.

Deciding numbers: median 0.7 times the market baseline, revenue down 65% on the market, 19 announced, ×1.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Quick-Time Events
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 21
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $0 → $1.5k → $6.0k → $0 → $479 (still earning) → $449 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Quick-Time Events: Plate 1 · outcomes, 2 yr, n = 21
Bottom 30% $120 (exactly $120)
Median $449 (exactly $449)
Top 25% $959 (exactly $959)
Top 5% $6.1k (exactly $6,110)
Developers, 2 yr 21
Released games 46
Announced 19
Effort 6 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 65% on the market, supply 100% more developers than the period before.

Free games: 17%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Quick-Time Events; 3 in 10 of the top 25% also carry Strategy, Time Management, Adventure
Price point
$4.99 typical · top 25% priced $6.99 or above
Art
3 in 10 of the top 25% ship with 2D, Cartoony, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $6.99 or above; the middle game at $4.99.

The top 10 games average 82% positive over 169 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $120, median $450, 1 in 4 over $950, 1 in 20 over $6.1k.

3 in 10 developers made under $120. All of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 19 games are announced against 14 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Thriving City: Song older $18.99 3,054 81% 92k $1.7M (exactly $1,739,864) White Star Studio
Mini City: Mayhem $5.99 64 81% 1.9k $12k (exactly $11,501) Rogue Duck Interactive, cukuto
Fadedlands: The Reckless Squad $5.99 34 97% 1.0k $6.1k (exactly $6,110) ForindGames
Only Out $4.99 40 95% 1.2k $6.0k (exactly $5,988) Shark Studio
Flying Corps older $24.99 7 28% 210 $5.2k (exactly $5,248) Rowan Software
Cruel Bands Career older $3.99 39 89% 1.2k $4.7k (exactly $4,668) heran&99
Stardust Defenders older $4.99 29 86% 870 $4.3k (exactly $4,341) Wise Reaper Games
A Very Bad Christmas Eve older $4.99 14 57% 420 $2.1k (exactly $2,096) Incineration Productions
Fomo-trading $4.99 12 25% 360 $1.8k (exactly $1,796) 明夜
Moving Shadows older $4.99 10 100% 300 $1.5k (exactly $1,497) Ethan Harris-Austin
Find My Buddy $6.99 5 100% 150 $1.0k (exactly $1,048) StoicQuest
King Quest $15.99 2 0% 60 $959 (exactly $959) slc studios
Save The Village - Tower Defense $5.99 5 60% 150 $898 (exactly $898) Zupti
Tropical Hop $15.99 1 0% 30 $480 (exactly $480) cls studios
Blade of Vengeance: Night Raid at Swift Peak Pass $7.99 2 0% 60 $479 (exactly $479) 几几不小心
S.S.C. Rusted $3.99 4 100% 120 $479 (exactly $479) Series Sun

Estimates: copies = reviews × 30, gross = copies × list price.