Do I ship it?

GamesReal Time TacticsReal Time Tactics + Procedural Generation

Specimen · observed

Should I ship a Procedural Generation Real Time Tactics?

Real Time Tactics + Procedural Generation

Of 74 developers who shipped a Procedural Generation Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 150 more are announced, ×4.2 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.0k, ×1.6 the market's $630 for a 6 / 10 build, and 3 in 10 made under $240; 1 in 20 cleared $300k, ×490 the market median. Revenue is up 600% on the market; 150 games are announced against 36 developers who shipped in the last year.

Deciding numbers: median 1.6 times the market baseline, revenue up 600% on the market, 150 announced, ×4.2 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Procedural Generation
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 74
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $15k → $5.5k → $16k → $4.5k → $1.1k → $1.0k → $2.6k (still earning) → $419 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Procedural Generation: Plate 1 · outcomes, 2 yr, n = 74
Bottom 30% $239 (exactly $239)
Median $1.0k (exactly $1,015)
Top 25% $9.4k (exactly $9,444)
Top 5% $307k (exactly $307,440)
Developers, 2 yr 74
Released games 176
Announced 150
Effort 6 / 10
AI-buildability Medium
Typical price $8.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 600% on the market, supply as many developers as the period before.

Free games: 9%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Procedural Generation
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Procedural Generation; 5 in 10 of the top 25% also carry Strategy, Roguelite, RTS
Price point
$8.99 typical · top 25% priced $19.99 or above
Art
4 in 10 of the top 25% ship with 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $8.99.

The top 10 games average 88% positive over 25,978 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $240, median $1.0k, 1 in 4 over $9.4k, 1 in 20 over $300k.

3 in 10 developers made under $240. 9 in 10 of the 42 games released 1 to 2 years ago have fewer than 100 reviews. 150 games are announced against 36 developers who shipped in the last year, ×4.2 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Going Medieval $29.99 17,032 88% 511k $15M (exactly $15,323,690) Foxy Voxel
112 Operator older $24.99 5,688 88% 171k $4.3M (exactly $4,264,294) Jutsu Games
Master of Command $29.99 3,840 92% 115k $3.5M (exactly $3,454,848) Armchair Interactive
Crying Suns older $24.99 3,149 85% 94k $2.4M (exactly $2,360,805) Alt Shift
Duskers older $19.99 2,304 90% 69k $1.4M (exactly $1,381,709) Misfits Attic
Drop Duchy $14.99 2,962 89% 89k $1.3M (exactly $1,332,011) Sleepy Mill Studio
Red Solstice 2: Survivors older $14.99 2,585 70% 78k $1.2M (exactly $1,162,474) Ironward
Hadean Tactics older $19.99 1,725 89% 52k $1.0M (exactly $1,034,482) Emberfish Games
Abandon Ship older $24.99 1,151 71% 35k $863k (exactly $862,905) Fireblade Software
Destroyer: The U-Boat Hunter older $29.99 852 73% 26k $767k (exactly $766,544) Iron Wolf Studio S.A.
The End of History · EA $28.00 366 68% 11k $307k (exactly $307,440) Tatamibeya
Kādomon: Hyper Auto Battlers $9.99 543 65% 16k $163k (exactly $162,737) Dino Rocket
Xenopurge $12.49 419 84% 13k $157k (exactly $156,999) Traptics
Eyes of War $14.99 268 77% 8.0k $121k (exactly $120,520) Good Mood Games
Worship · EA $19.99 197 77% 5.9k $118k (exactly $118,141) Chasing Rats Games
Summer Islands $14.99 190 81% 5.7k $85k (exactly $85,443) Marttalin Games
ITER-8 $12.99 161 70% 4.8k $63k (exactly $62,742) fluckyMachine

Estimates: copies = reviews × 30, gross = copies × list price.