Do I ship it?

GamesReal Time TacticsReal Time Tactics + Point & Click

Specimen · observed

Should I ship a Point & Click Real Time Tactics?

Real Time Tactics + Point & Click

Of 39 developers who shipped a Point & Click Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 36 more are announced.

Verdict: dead, for a 6 / 10 build.

The middle developer here made $300 in the last 2 years and $450 over 4, against a market of $630 for a 6 / 10 build. 22 developers shipped in the last year and 36 games are announced.

Deciding numbers: median 0.5 times the market baseline, revenue up 170% on the market, 36 announced, ×1.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Point & Click
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 39
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.7k → $599 → $598 → $300 → $300 → $450 → $240 (still earning) → $479 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Point & Click: Plate 1 · outcomes, 2 yr, n = 39
Bottom 30% $0 (exactly $0)
Median $300 (exactly $300)
Top 25% $899 (exactly $899)
Top 5% $53k (exactly $53,236)
Developers, 2 yr 39
Released games 112
Announced 36
Effort 6 / 10
AI-buildability Medium
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 170% on the market, supply 15% more developers than the period before.

Free games: 23%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Point & Click
effort 2 / 10 · high · effort 2 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Point & Click; 3 in 10 of the top 25% also carry Strategy, Simulation, Action
Price point
$6.99 typical · top 25% priced $9.99 or above
Art
4 in 10 of the top 25% ship with 2D, Cute, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $6.99.

The top 10 games average 84% positive over 816 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $300, 1 in 4 over $890, 1 in 20 over $53k.

3 in 10 developers made under $50. Nearly all of the 25 games released 1 to 2 years ago have fewer than 100 reviews. 36 games are announced against 22 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
At Dead Of Night older $15.99 3,289 94% 99k $1.6M (exactly $1,577,733) Baggy Cat Ltd.
Robin Hood: The Legend of Sherwood older $7.99 1,311 66% 39k $314k (exactly $314,247) Spellbound
Arcade Tycoon ™ : Simulation Game older $14.99 452 80% 14k $203k (exactly $203,264) Squidpunch Studios, Vincent Ltd
Barely Working · EA $14.99 156 91% 4.7k $70k (exactly $70,153) Deep Games LLC
Queen's Brothel $9.99 192 84% 5.8k $58k (exactly $57,542) Deep Games LLC
NAMAKORIUM (ナマコリウム) $11.99 148 93% 4.4k $53k (exactly $53,236) Polyscape Inc.
U.F.F.C - Ultra Fuckin’ Fuckable Championship $8.99 135 75% 4.1k $36k (exactly $36,410) WetWetGames
City Eye older $9.99 73 32% 2.2k $22k (exactly $21,878) ·
Conradito Cafézito $4.99 92 86% 2.8k $14k (exactly $13,772) Conrado Saud
It Is Ticking older $6.99 59 94% 1.8k $12k (exactly $12,372) YenThe Studio
Ballardo: Roguelike Billiards · EA $8.99 13 53% 390 $3.5k (exactly $3,506) Nue Games
Castle And Cursor $6.99 11 63% 330 $2.3k (exactly $2,307) Elite Gorgon Games
Loot of Idle $1.99 33 48% 990 $2.0k (exactly $1,970) DarkRook Interactive
Find My Buddy $6.99 5 100% 150 $1.0k (exactly $1,048) StoicQuest
MEMASIKI IS MY 2007TH $0.99 31 90% 930 $921 (exactly $921) Reanim Games

Estimates: copies = reviews × 30, gross = copies × list price.