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Should I ship a PvP Point & Click game?
PvP + Point & Click
Of 35 developers who shipped a PvP Point & Click game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 31 more are announced.
Verdict: dead, for a 8 / 10 build.
The middle developer here made $240 in the last 2 years and $240 over 4, against a market of $1.5k for a 8 / 10 build. 20 developers shipped in the last year and 31 games are announced.
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $239 (exactly $239) |
| Top 25% | $2.4k (exactly $2,395) |
| Top 5% | $243k (exactly $242,871) |
| Developers, 2 yr | 35 |
| Released games | 99 |
| Announced | 31 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $3.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 40% on the market, supply 25% more developers than the period before.
Free games: 31%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- PvP
- effort 8 / 10 · low · authoritative servers, latency compensation, cheating
- Point & Click
- effort 2 / 10 · high · effort 2 sits in the high band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- PvP, Point & Click; 3 in 10 of the top 25% also carry Local Multiplayer, Online Co-Op, Action
- Price point
- $3.99 typical · top 25% priced $10.99 or above
- Art
- 3 in 10 of the top 25% ship with 3D, First-Person, Funny
Why players buy here
The top 25% priced at $10.99 or above; the middle game at $3.99.
The top 10 games average 77% positive over 5,684 reviews.
What kills games here
3 in 10 developers made under $50. 9 in 10 of the 22 games released 1 to 2 years ago have fewer than 100 reviews. 31 games are announced against 20 developers who shipped in the last year.
Adjacent niches
PvP with a different second tag, ranked by verdict then median.
- + BaseballFair
- + TransportationFair
- + BasketballFair
- + Football (American)Fair
- + BikesFair
- + GolfFair
- + World War IFair
- + IncrementalFair
- + BilliardsFair
- + TennisLong shot
- + TypingLong shot
- + SpellingLong shot
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | BitCraft Online | · EA | $15.99 | 3,334 72% | 100k | $1.6M (exactly $1,599,320) | Clockwork Laboratories, Inc. |
| | Rhythia | · EA | $3.99 | 2,029 83% | 61k | $243k (exactly $242,871) | Capo Games |
| | ARSONATE | $2.99 | 158 87% | 4.7k | $14k (exactly $14,173) | Nash | |
| | Pinchcliffe Grand Prix Anniversary Edition | $29.99 | 14 78% | 420 | $13k (exactly $12,596) | Ravn Studio, Rock Pocket Games, Invictu… (Ravn Studio, Rock Pocket Games, Invictus Games) | |
| | DR Dominoes | $5.99 | 40 100% | 1.2k | $7.2k (exactly $7,188) | Gammes | |
| | Tabletops & Bottoms | $10.99 | 15 60% | 450 | $4.9k (exactly $4,946) | PopotoProductions | |
| | LOW VALUE JOB | $3.99 | 40 90% | 1.2k | $4.8k (exactly $4,788) | 弥生開発 / YAYOI KAIHATSU | |
| | Click Real Fast | older | $0.99 | 129 86% | 3.9k | $3.8k (exactly $3,831) | NullReferenceException |
| | Pétanque 2026 | $4.99 | 25 76% | 750 | $3.7k (exactly $3,742) | DELPORTE Lucas | |
| | cursor0x0 | older | $9.99 | 9 55% | 270 | $2.7k (exactly $2,697) | error0x0 |
| | City Multi Fun | $4.99 | 16 100% | 480 | $2.4k (exactly $2,395) | Net Get Games | |
| | PhotoGuessr | $3.99 | 13 100% | 390 | $1.6k (exactly $1,556) | Studio Pakira |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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