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Should I ship a PvP Incremental game?
PvP + Incremental
Of 36 developers who shipped a PvP Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 48 more are announced.
Verdict: fair, for a 8 / 10 build.
The middle developer here made $1.2k, ×0.8 the market's $1.5k for a 8 / 10 build, with 3 in 10 under $60. Revenue is up 775% on the market; 48 games are announced against 27 developers who shipped in the last year.
| Bottom 30% | $60 (exactly $60) |
|---|---|
| Median | $1.2k (exactly $1,166) |
| Top 25% | $4.6k (exactly $4,554) |
| Top 5% | $337k (exactly $337,462) |
| Developers, 2 yr | 36 |
| Released games | 112 |
| Announced | 48 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 775% on the market, supply 200% more developers than the period before.
Free games: 36%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- PvP
- effort 8 / 10 · low · authoritative servers, latency compensation, cheating
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- PvP, Incremental; 6 in 10 of the top 25% also carry Idler, RPG, Simulation
- Price point
- $4.99 typical · top 25% priced $12.99 or above
- Art
- 6 in 10 of the top 25% ship with 2D, Relaxing
Why players buy here
The top 25% priced at $12.99 or above; the middle game at $4.99.
The top 10 games average 77% positive over 5,427 reviews.
What kills games here
3 in 10 developers made under $60. 8 in 10 of the 17 games released 1 to 2 years ago have fewer than 100 reviews. 48 games are announced against 27 developers who shipped in the last year.
Adjacent niches
PvP with a different second tag, ranked by verdict then median.
- + BaseballFair
- + TransportationFair
- + BasketballFair
- + Football (American)Fair
- + BikesFair
- + GolfFair
- + World War IFair
- + BilliardsFair
- + TennisLong shot
- + TypingLong shot
- + SpellingLong shot
- + Match 3Long shot
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | BitCraft Online | · EA | $15.99 | 3,334 72% | 100k | $1.6M (exactly $1,599,320) | Clockwork Laboratories, Inc. |
| | Q-UP | $9.99 | 1,126 93% | 34k | $337k (exactly $337,462) | Everybody House Games | |
| | Age of Clicks | · EA | $12.99 | 472 65% | 14k | $184k (exactly $183,938) | David Ius |
| | Adventure Land - The Code MMORPG | $14.99 | 144 84% | 4.3k | $65k (exactly $64,757) | Wizard | |
| | Cart Racer | older | $1.99 | 900 77% | 27k | $54k (exactly $53,730) | HFM Games |
| | CyberTD | older | $19.99 | 50 66% | 1.5k | $30k (exactly $29,985) | Clockwork Origins |
| | Sit-Back Attack | · EA | $8.99 | 110 78% | 3.3k | $30k (exactly $29,667) | Stapleton |
| | Royal Merchant | older | $4.99 | 75 62% | 2.3k | $11k (exactly $11,228) | Badim |
| | Upgradia | · EA | $9.99 | 32 65% | 960 | $9.6k (exactly $9,590) | Mytharia |
| | One More 6ix | $1.99 | 147 99% | 4.4k | $8.8k (exactly $8,776) | Crazish Games | |
| | Nuice Industries | · EA | $7.99 | 25 96% | 750 | $6.0k (exactly $5,992) | CastleWind |
| | Dirtnap | · EA | $7.99 | 19 84% | 570 | $4.6k (exactly $4,554) | Unstable Entity, Part Time Monkey, Nitr… (Unstable Entity, Part Time Monkey, Nitroyale) |
| | 公考刷题模拟器-我要上岸 | $3.99 | 18 61% | 540 | $2.2k (exactly $2,155) | DoubleGame |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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