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Should I ship a Pirate Real Time Tactics?
Real Time Tactics + Pirates
Only 7 developers shipped a Pirate Real Time Tactics in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, SeaCret 1, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 25 more are announced, ×8.3 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $720 against a market of $630. 25 games are announced.
| Bottom 30% | $450 (exactly $450) |
|---|---|
| Median | $719 (exactly $719) |
| Top 25% | $15k (exactly $14,748) |
| Top 5% | $119k (exactly $118,770) |
| Developers, 2 yr | 7 |
| Released games | 32 |
| Announced | 25 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $11.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply 25% fewer developers than the period before.
Free games: 19%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Real Time Tactics
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Pirates
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Real Time Tactics
- Price point
- $11.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $29.99 or above; the middle game at $11.99.
The top 10 games average 71% positive over 3,204 reviews.
What kills games here
3 in 10 developers made under $450. 25 games are announced against 3 developers who shipped in the last year, ×8.3 per shipper.
Adjacent niches
Real Time Tactics with a different setting or mood, ranked by verdict then median.
- + DragonsStrong odds
- + Outbreak SimFair
- + HackingFair
- + World War IIPoor odds
- + Cold WarPoor odds
- + HistoricalPoor odds
- + Real-Time with PausePoor odds
- + Real-TimePoor odds
- + MechsPoor odds
- + Vehicular CombatPoor odds
- + God GamePoor odds
- + Open WorldPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Abandon Ship | older | $24.99 | 1,151 71% | 35k | $863k (exactly $862,905) | Fireblade Software |
| | Airship: Kingdoms Adrift | older | $29.99 | 902 75% | 27k | $812k (exactly $811,529) | Revolution Industry |
| | SeaCret 1 | · EA | $39.99 | 99 61% | 3.0k | $119k (exactly $118,770) | Dalas |
| | Uncharted Ocean | older | $4.99 | 563 70% | 17k | $84k (exactly $84,281) | HiRabbitgame |
| | Distant Star: Revenant Fleet | older | $9.99 | 258 63% | 7.7k | $77k (exactly $77,323) | Blazing Griffin |
| | XO | · EA older | $19.99 | 82 87% | 2.5k | $49k (exactly $49,175) | Jumpdrive Studios |
| | Frigato: Shadows of the Caribbean | older | $11.99 | 49 30% | 1.5k | $18k (exactly $17,625) | Mercat Games |
| | Reclaim The Sea | $11.99 | 41 75% | 1.2k | $15k (exactly $14,748) | 1LastGame | |
| | Pixel Pirate | older | $24.99 | 14 78% | 420 | $10k (exactly $10,496) | Stas Paty9mkin |
| | Swords and Sandals Pirates | older | $6.99 | 45 68% | 1.4k | $9.4k (exactly $9,436) | Whiskeybarrel Studios |
| | Warlordocracy | $4.99 | 27 96% | 810 | $4.0k (exactly $4,042) | Brian J. Lancaster, Laughing Coyote Sof… (Brian J. Lancaster, Laughing Coyote Software) | |
| | Legacy of Sail | $11.99 | 2 100% | 60 | $719 (exactly $719) | Hydran Software | |
| | Goblin Lands | $14.99 | 1 100% | 30 | $450 (exactly $450) | Hot Waffle Games | |
| | Island Hook | $54.99 | 0 0% | 0 | $0 (exactly $0) | CouraGGe ent. | |
| | Pray or Die: Tactical Defense | $8.99 | 0 0% | 0 | $0 (exactly $0) | Hyper-Ego Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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