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Should I ship a Physics Shop Keeper?
Physics + Shop Keeper
Of 37 developers who shipped a Physics Shop Keeper in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 109 more are announced, ×3.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $1.3k, ×2.1 the market's $630 for a 5 / 10 build, and 3 in 10 made under $180; 1 in 20 cleared $330k, ×537 the market median. Momentum is unreadable here, too few recent games; 109 games are announced against 35 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $179 (exactly $179) |
|---|---|
| Median | $1.3k (exactly $1,349) |
| Top 25% | $27k (exactly $26,982) |
| Top 5% | $337k (exactly $337,480) |
| Developers, 2 yr | 37 |
| Released games | 44 |
| Announced | 109 |
| Effort | 5 / 10 |
| AI-buildability | Low |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 1650% more developers than the period before.
Free games: 14%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Physics
- effort 5 / 10 · low · emergent simulation bugs need hands-on tuning
- Shop Keeper
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Physics, Shop Keeper; 7 in 10 of the top 25% also carry Simulation, Management, Immersive Sim
- Price point
- $6.99 typical · top 25% priced $14.99 or above
- Art
- 6 in 10 of the top 25% ship with First-Person, 3D, Funny
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $6.99.
The top 10 games average 89% positive over 4,340 reviews.
What kills games here
3 in 10 developers made under $180. 109 games are announced against 35 developers who shipped in the last year, ×3.1 per shipper.
Adjacent niches
Physics with a different second tag, ranked by verdict then median.
- + Roguelike DeckbuilderStrong odds
- + Dating SimFair
- + PinballFair
- + World War IIFair
- + Mini GolfFair
- + GolfFair
- + CollectathonFair
- + IdlerFair
- + Hidden ObjectFair
- + CatsFair
- + Mystery DungeonFair
- + BilliardsFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Bladesong | · EA | $19.99 | 1,483 95% | 44k | $889k (exactly $889,355) | SUN AND SERPENT creations |
| | The House Always Wins | $12.99 | 866 85% | 26k | $337k (exactly $337,480) | Toxic Studio | |
| | Happy's Humble Burger Cult | $9.99 | 477 86% | 14k | $143k (exactly $142,957) | Scythe Dev Team | |
| | A Merchant's Promise | · EA | $14.99 | 300 86% | 9.0k | $135k (exactly $134,910) | Game Draft Studio |
| | LOVE Hotel Simulator 🏩 | $14.99 | 241 70% | 7.2k | $108k (exactly $108,378) | Pocket Rocket Studio 🚀 | |
| | Dungeon Bodega Simulator | $9.99 | 320 98% | 9.6k | $96k (exactly $95,904) | Alien Fruit | |
| | Crime Shop Simulator: A Prison Boss Game | $19.99 | 157 85% | 4.7k | $94k (exactly $94,153) | TREBUCHET | |
| | Scam Center Simulator: UnderKingdom | · EA | $10.99 | 168 75% | 5.0k | $55k (exactly $55,390) | Jiao Games |
| | Too Many Toys! | $5.99 | 268 97% | 8.0k | $48k (exactly $48,160) | 4ydam, Jakub T | |
| | Village Merchant | $14.99 | 60 68% | 1.8k | $27k (exactly $26,982) | Beast Games S. A., Console Labs S. A. |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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