Do I ship it?

GamesReal Time TacticsReal Time Tactics + Management

Specimen · observed

Should I ship a Management Real Time Tactics?

Real Time Tactics + Management

Of 188 developers who shipped a Management Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 355 more are announced, ×3.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $2.5k, ×4.0 the market's $630 for a 6 / 10 build, and 3 in 10 made under $450; 1 in 20 cleared $350k, ×562 the market median. Revenue is down 30% on the market; 355 games are announced against 108 developers who shipped in the last year.

Deciding numbers: median 4.0 times the market baseline, revenue down 30% on the market, 355 announced, ×3.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Management
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 188
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.3k → $1.1k → $1.9k → $3.9k → $4.7k → $1.7k → $3.0k (still earning) → $599 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Management: Plate 1 · outcomes, 2 yr, n = 188
Bottom 30% $449 (exactly $449)
Median $2.5k (exactly $2,516)
Top 25% $17k (exactly $16,790)
Top 5% $353k (exactly $353,109)
Developers, 2 yr 188
Released games 517
Announced 355
Effort 6 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 30% on the market, supply 30% more developers than the period before.

Free games: 13%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Management
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Management; 6 in 10 of the top 25% also carry Strategy, Simulation, RTS
Price point
$9.99 typical · top 25% priced $24.99 or above
Art
4 in 10 of the top 25% ship with 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $9.99.

The top 10 games average 82% positive over 30,465 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $450, median $2.5k, 1 in 4 over $16k, 1 in 20 over $350k.

3 in 10 developers made under $450. 8 in 10 of the 107 games released 1 to 2 years ago have fewer than 100 reviews. 355 games are announced against 108 developers who shipped in the last year, ×3.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Kenshi older $29.99 98,451 95% 3.0M $89M (exactly $88,576,365) Lo-Fi Games
Going Medieval $29.99 17,032 88% 511k $15M (exactly $15,323,690) Foxy Voxel
Dune: Spice Wars older $34.99 11,561 79% 347k $12M (exactly $12,135,582) Shiro Games
Dungeons 3 older $29.99 12,648 93% 379k $11M (exactly $11,379,406) Realmforge Studios
911 Operator older $14.99 14,416 89% 432k $6.5M (exactly $6,482,875) Jutsu Games
Last Train Home older $39.99 4,511 86% 135k $5.4M (exactly $5,411,847) Ashborne Games
Stronghold: Warlords older $39.99 4,449 65% 133k $5.3M (exactly $5,337,465) Firefly Studios
Stronghold Crusader HD (2012) older $9.99 17,564 97% 527k $5.3M (exactly $5,263,931) Firefly Studios
Turmoil older $12.99 13,154 92% 395k $5.1M (exactly $5,126,114) Gamious
112 Operator older $24.99 5,688 88% 171k $4.3M (exactly $4,264,294) Jutsu Games
Master of Command $29.99 3,840 92% 115k $3.5M (exactly $3,454,848) Armchair Interactive
Ascension · EA $19.99 2,437 60% 73k $1.5M (exactly $1,461,469) Element Game 微元游戏
Teamfight Manager 2 · EA $19.99 2,251 60% 68k $1.3M (exactly $1,349,925) Team Samoyed
Tabletop Tavern $19.99 2,049 89% 61k $1.2M (exactly $1,228,785) TJ
Task Force Admiral - Vol.1: American Carrier Battles · EA $39.99 633 87% 19k $759k (exactly $759,410) Drydock Dreams Games
Geo-Political Simulator 5 $59.99 391 34% 12k $704k (exactly $703,683) Eversim
Blackthorn Arena: Reforged $24.99 882 66% 26k $661k (exactly $661,235) PersonaeGame Studio
Geo-Political Simulator 2026 Edition $59.99 249 48% 7.5k $448k (exactly $448,125) Eversim
Huaxia: Warring States · EA $19.99 701 61% 21k $420k (exactly $420,390) 秦川汉渚

Estimates: copies = reviews × 30, gross = copies × list price.