Do I ship it?

GamesReal Time TacticsReal Time Tactics + Magic

Specimen · observed

Should I ship a Magic Real Time Tactics?

Real Time Tactics + Magic

Of 89 developers who shipped a Magic Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 194 more are announced, ×3.8 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $600, level with the market's $630 for a 6 / 10 build, and 3 in 10 made under $50; 1 in 20 cleared $77k, ×123 the market median. Revenue is up 100% on the market; 194 games are announced against 51 developers who shipped in the last year.

Deciding numbers: median 1.0 times the market baseline, revenue up 100% on the market, 194 announced, ×3.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Magic
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 89
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.3k → $240 → $600 → $179 → $1.3k → $900 → $150 (still earning) → $1.5k (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Magic: Plate 1 · outcomes, 2 yr, n = 89
Bottom 30% $30 (exactly $30)
Median $598 (exactly $598)
Top 25% $4.2k (exactly $4,196)
Top 5% $77k (exactly $77,478)
Developers, 2 yr 89
Released games 256
Announced 194
Effort 6 / 10
AI-buildability Medium
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 100% on the market, supply 30% more developers than the period before.

Free games: 18%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Magic
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics; 6 in 10 of the top 25% also carry Strategy, RTS, Tactical
Price point
$6.99 typical · top 25% priced $21.99 or above
Art
4 in 10 of the top 25% ship with 3D, Top-Down, 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $21.99 or above; the middle game at $6.99.

The top 10 games average 71% positive over 3,761 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $600, 1 in 4 over $4.1k, 1 in 20 over $77k.

3 in 10 developers made under $50. Nearly all of the 49 games released 1 to 2 years ago have fewer than 100 reviews. 194 games are announced against 51 developers who shipped in the last year, ×3.8 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different setting or mood, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Total War: WARHAMMER older $59.99 32,105 79% 963k $58M (exactly $57,779,368) CREATIVE ASSEMBLY, Feral Interactive (L… (CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac))
Age of Reforging: The Freelands $29.99 2,291 71% 69k $2.1M (exactly $2,061,213) PersonaeGame Studio
Legend of Mana older $29.99 1,132 78% 34k $1.0M (exactly $1,018,460) Square Enix, M2 Co., Ltd.
Crown of Greed $19.99 680 60% 20k $408k (exactly $407,796) BLUM Entertainment
Demigod older $9.99 1,011 75% 30k $303k (exactly $302,997) Gas Powered Games
Dungeon Village older $8.99 829 88% 25k $224k (exactly $223,581) Kairosoft Co.,Ltd
Bahamut2-dragon's bride older $9.99 584 97% 18k $175k (exactly $175,025) 王韋
CD 2: Trap Master older $14.99 330 79% 9.9k $148k (exactly $148,401) ACE ENTERTAINMENT
Beneath the Mountain older $24.99 196 63% 5.9k $147k (exactly $146,941) Omnis Rector Studios
Necronator: Dead Wrong older $12.99 353 67% 11k $138k (exactly $137,564) Toge Productions
Liquidation RTS · EA $21.99 161 89% 4.8k $106k (exactly $106,212) Divio
Toy Tactics $24.99 121 91% 3.6k $91k (exactly $90,714) Kraken Empire
Queen's Blade Re:Build $27.77 93 70% 2.8k $77k (exactly $77,478) SE Mobile and Online Co.,Ltd., C&R… (SE Mobile and Online Co.,Ltd., C&R Creative Studios)
Touhou Spell Carnival $49.99 49 77% 1.5k $73k (exactly $73,485) Idea Factory, Compile Heart, STING
Swords And Magic: Path Of Conquest · EA $9.99 128 77% 3.8k $38k (exactly $38,362) ShadowMoon Wolf Game Tech Ltd
Sunbreak War $8.99 122 81% 3.7k $33k (exactly $32,903) Candlelight Studio
Necro Story $14.99 73 89% 2.2k $33k (exactly $32,828) Rablo Games
Successor $24.99 43 60% 1.3k $32k (exactly $32,237) Playwood Project

Estimates: copies = reviews × 30, gross = copies × list price.