Do I ship it?

GamesReal Time TacticsReal Time Tactics + Loot

Specimen · observed

Should I ship a Loot Real Time Tactics?

Real Time Tactics + Loot

Of 24 developers who shipped a Loot Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 41 more are announced, ×3.2 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.8k, ×2.9 the market's $630 for a 6 / 10 build, and 3 in 10 made under $90; 1 in 20 cleared $440k, ×704 the market median. Revenue is up 4220% on the market; 41 games are announced against 13 developers who shipped in the last year.

Deciding numbers: median 2.9 times the market baseline, revenue up 4220% on the market, 41 announced, ×3.2 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Loot
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 24
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $127k → $7.8k → $600 → $478 → $119 → $19k → $4.6k (still earning) → $90 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Loot: Plate 1 · outcomes, 2 yr, n = 24
Bottom 30% $90 (exactly $90)
Median $1.8k (exactly $1,798)
Top 25% $19k (exactly $18,581)
Top 5% $442k (exactly $442,323)
Developers, 2 yr 24
Released games 60
Announced 41
Effort 6 / 10
AI-buildability Medium
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 4220% on the market, supply 20% more developers than the period before.

Free games: 20%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Loot
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Loot; 7 in 10 of the top 25% also carry RPG, Roguelite, Strategy
Price point
$7.99 typical · top 25% priced $24.99 or above
Art
7 in 10 of the top 25% ship with 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $7.99.

The top 10 games average 84% positive over 3,399 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $90, median $1.8k, 1 in 4 over $18k, 1 in 20 over $440k.

3 in 10 developers made under $90. 9 in 10 of the 14 games released 1 to 2 years ago have fewer than 100 reviews. 41 games are announced against 13 developers who shipped in the last year, ×3.2 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Weird RPG older $10.99 4,066 92% 122k $1.3M (exactly $1,340,560) yuzhen
The Lost Village older $11.99 2,743 70% 82k $987k (exactly $986,657) FunYoo Games
Ukrainian Warfare: Gostomel Heroes $14.99 1,921 90% 58k $864k (exactly $863,874) Cats Who Play
Survive the Fall $24.99 590 65% 18k $442k (exactly $442,323) Angry Bulls Studio
👑 Idle Calibur 👑(选王之剑) older $7.99 1,242 85% 37k $298k (exactly $297,707) 绝汪
Dungeon Village older $8.99 829 88% 25k $224k (exactly $223,581) Kairosoft Co.,Ltd
Breach & Clear: Deadline Rebirth (2016) older $9.99 715 53% 21k $214k (exactly $214,286) Mighty Rabbit Studios, Gun Media
Warlords Battleground: Extraction $11.99 525 84% 16k $189k (exactly $188,842) 绝汪
Dungeon Village 2 older $8.99 662 86% 20k $179k (exactly $178,541) Kairosoft Co.,Ltd
Gone Rogue older $14.99 282 87% 8.5k $127k (exactly $126,815) AskaLot Games
Swords And Magic: Path Of Conquest · EA $9.99 128 77% 3.8k $38k (exactly $38,362) ShadowMoon Wolf Game Tech Ltd
Successor $24.99 43 60% 1.3k $32k (exactly $32,237) Playwood Project
Catharage $9.99 62 82% 1.9k $19k (exactly $18,581) Björn Michalski
Underquest $9.99 39 94% 1.2k $12k (exactly $11,688) Otherside Bay Studio
Tribe Nation $9.99 24 79% 720 $7.2k (exactly $7,193) Random Worlds s.r.o.
Elemental Magic Wars $7.99 19 84% 570 $4.6k (exactly $4,554) FWGames
Squarsenal $1.99 48 95% 1.4k $2.9k (exactly $2,866) Gibberishape

Estimates: copies = reviews × 30, gross = copies × list price.