Do I ship it?

GamesTactical RPGTactical RPG + Local Multiplayer

Specimen · observed

Should I ship a Local Multiplayer Tactical RPG?

Tactical RPG + Local Multiplayer

Only 8 developers shipped a Local Multiplayer Tactical RPG in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Headquarters: Cold War, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 15 more are announced, ×2.5 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $1.8k, ×2.9 the market's $630 for a 5 / 10 build, and 3 in 10 made under $50; 1 in 20 cleared $33k, ×53 the market median. Momentum is unreadable here, too few recent games; 15 games are announced against 6 developers who shipped in the last year.

Deciding numbers: median 2.9 times the market baseline, revenue too few recent games to read momentum, 15 announced, ×2.5 per developer who shipped in the last year.
Nobody has said they are building this yet.
Tactical RPG + Local Multiplayer
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 8
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $5.7k → $1.5k → $4.5k (still earning)
The last cohort is still earning.
Outcomes for Tactical RPG + Local Multiplayer: Plate 1 · outcomes, 2 yr, n = 8
Bottom 30% $0 (exactly $0)
Median $1.8k (exactly $1,798)
Top 25% $4.5k (exactly $4,492)
Top 5% $33k (exactly $33,289)
Developers, 2 yr 8
Released games 35
Announced 15
Effort 5 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 200% more developers than the period before.

Free games: 11%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Tactical RPG
effort 5 / 10 · medium · effort 5 sits in the medium band
Local Multiplayer
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Tactical RPG, Local Multiplayer
Price point
$9.99 typical
Plate 4 · demand

Why players buy here

Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.

The top 25% priced at $19.99 or above; the middle game at $9.99.

The top 10 games average 84% positive over 17,885 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $1.8k, 1 in 4 over $4.4k, 1 in 20 over $33k.

3 in 10 developers made under $50. 15 games are announced against 6 developers who shipped in the last year, ×2.5 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Tactical RPG with a different second tag, ranked by verdict then median.

  1. + Roguelike DeckbuilderFair24 devs · median $9.0k · 29 announced
  2. + Mystery DungeonFair30 devs · median $2.4k · 24 announced
  3. + Space SimFair9 devs · median $1.8k · 15 announced
  4. + Point & ClickFair21 devs · median $839 · 26 announced
  5. + 2D PlatformerFair58 devs · median $599 · 49 announced
  6. + Asynchronous MultiplayerPoor odds10 devs · median $63k · 16 announced
  7. + Colony SimPoor odds16 devs · median $41k · 29 announced
  8. + SandboxPoor odds42 devs · median $20k · 102 announced
  9. + Turn-BasedPoor odds61 devs · median $18k · 81 announced
  10. + RobotsPoor odds15 devs · median $17k · 27 announced
  11. + RomancePoor odds23 devs · median $10k · 38 announced
  12. + WarPoor odds80 devs · median $8.7k · 143 announced

All 145 pairs on the Tactical RPG page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Songs of Conquest older $29.99 12,127 85% 364k $11M (exactly $10,910,662) Lavapotion
Wargroove older $19.99 4,015 83% 120k $2.4M (exactly $2,407,796) Chucklefish
Fort Triumph older $19.99 714 78% 21k $428k (exactly $428,186) CookieByte Entertainment
Wargroove 2 older $19.99 403 69% 12k $242k (exactly $241,679) Chucklefish, Robotality
Telepath Tactics Liberated older $19.99 120 85% 3.6k $72k (exactly $71,964) Sinister Design
Stones Keeper: Director's Cut older $16.99 105 71% 3.2k $54k (exactly $53,518) SK Team
Merge & Blade older $9.99 121 76% 3.6k $36k (exactly $36,264) Magic Cube
Headquarters: Cold War $29.99 37 64% 1.1k $33k (exactly $33,289) Starni Games
Prison Life 2 older $4.99 188 77% 5.6k $28k (exactly $28,144) AO Games
Live by the Sword: Tactics older $14.99 55 63% 1.7k $25k (exactly $24,734) Labrador Studios
Warhammer 40,000: Rites of War (Classic) $5.99 25 96% 750 $4.5k (exactly $4,492) DreamForge
Haunted ROM: The Lost Cartridge $9.99 14 85% 420 $4.2k (exactly $4,196) Crit42 Studio
Boardquest: Tales of Liria $11.99 5 100% 150 $1.8k (exactly $1,798) Ramezware SL
Stories Of Iliria $10.00 1 100% 30 $300 (exactly $300) Noah Zentner
GhosTrick-The Sacred War of Light vs Shadow $9.99 0 0% 0 $0 (exactly $0) peavegame
Battle of Banners $3.99 0 0% 0 $0 (exactly $0) Potato corporation
Echoes Of Formation $4.99 0 0% 0 $0 (exactly $0) Nanjing Shangxiangyujiu Network Technol… (Nanjing Shangxiangyujiu Network Technology Co., Ltd.)

Estimates: copies = reviews × 30, gross = copies × list price.