Do I ship it?

GamesReal Time TacticsReal Time Tactics + Local Multiplayer

Specimen · observed

Should I ship a Local Multiplayer Real Time Tactics?

Real Time Tactics + Local Multiplayer

Of 32 developers who shipped a Local Multiplayer Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 43 more are announced, ×2.2 for every developer who shipped in the last year.

Verdict: dead, for a 6 / 10 build.

The middle developer here made $360 in the last 2 years and $360 over 4, against a market of $630 for a 6 / 10 build. 20 developers shipped in the last year and 43 games are announced.

Deciding numbers: median 0.6 times the market baseline, revenue up 80% on the market, 43 announced, ×2.2 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Local Multiplayer
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 32
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.5k → $119 → $299 → $3.0k → $0 (still earning) → $449 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Local Multiplayer: Plate 1 · outcomes, 2 yr, n = 32
Bottom 30% $0 (exactly $0)
Median $356 (exactly $356)
Top 25% $1.9k (exactly $1,946)
Top 5% $29k (exactly $28,794)
Developers, 2 yr 32
Released games 101
Announced 43
Effort 6 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 80% on the market, supply 65% more developers than the period before.

Free games: 12%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Local Multiplayer
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Local Multiplayer; 8 in 10 of the top 25% also carry Strategy, Action, PvP
Price point
$4.99 typical · top 25% priced $11.99 or above
Art
4 in 10 of the top 25% ship with 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $11.99 or above; the middle game at $4.99.

The top 10 games average 89% positive over 553 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $360, 1 in 4 over $1.9k, 1 in 20 over $28k.

3 in 10 developers made under $50. 9 in 10 of the 13 games released 1 to 2 years ago have fewer than 100 reviews. 43 games are announced against 20 developers who shipped in the last year, ×2.2 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
DG2: Defense Grid 2 older $9.99 2,704 86% 81k $810k (exactly $810,389) Hidden Path Entertainment
Game Dev Story older $8.99 1,445 89% 43k $390k (exactly $389,716) Kairosoft Co.,Ltd
Atom Zombie Smasher older $9.99 1,109 89% 33k $332k (exactly $332,367) Blendo Games
Infinite Tournament Paintball older $14.99 537 84% 16k $241k (exactly $241,489) FiveTwo Games
College Bowl older $24.99 263 84% 7.9k $197k (exactly $197,171) Super Pixel Games
Tennis Elbow Manager 2 older $29.99 202 91% 6.1k $182k (exactly $181,739) Mana Games
Hidden in Plain Sight older $5.99 922 99% 28k $166k (exactly $165,683) Adam Spragg
Handball 21 older $39.99 107 45% 3.2k $128k (exactly $128,368) Eko Software
Let's Cook Together older $15.99 211 97% 6.3k $101k (exactly $101,217) Yellow Dot
Bloody Knuckles Street Boxing · EA older $14.99 210 52% 6.3k $94k (exactly $94,437) Luvseatshawty
Chip ‘n Clawz vs. The Brainioids $29.99 90 83% 2.7k $81k (exactly $80,973) Snapshot Games Inc.
Hyper Chess $2.99 321 92% 9.6k $29k (exactly $28,794) Grouch, SuitNtie
Jelly Troops $8.99 22 90% 660 $5.9k (exactly $5,933) Nukenin
Marshals of Yore $4.99 30 90% 900 $4.5k (exactly $4,491) One Man Horde
Crypt Crawler $7.99 15 100% 450 $3.6k (exactly $3,596) Wild Domain
即时象棋:旧棋新弈 Hyper Chinese Chess $1.99 51 76% 1.5k $3.0k (exactly $3,045) 上弦月工作室AscentGames
Vulcard · EA $11.99 6 100% 180 $2.2k (exactly $2,158) Goblin Games Studio
Fleet Hunters $4.99 13 100% 390 $1.9k (exactly $1,946) Gnarly Labs SRL
ATAK - Angry Tusslin' Awesome Knights $14.99 3 66% 90 $1.3k (exactly $1,349) 3Z
HALFTIME Manager · EA $14.99 2 100% 60 $899 (exactly $899) Lazybraindev

Estimates: copies = reviews × 30, gross = copies × list price.