Do I ship it?

GamesReal Time TacticsReal Time Tactics + Local Co-Op

Specimen · observed

Should I ship a Local Co-Op Real Time Tactics?

Real Time Tactics + Local Co-Op

Only 18 developers shipped a Local Co-Op Real Time Tactics in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Summer Islands, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 26 more are announced, ×2.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.0k, ×1.7 the market's $630 for a 6 / 10 build, and 3 in 10 made under $50; 1 in 20 cleared $85k, ×136 the market median. Revenue is down 85% on the market; 26 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 1.7 times the market baseline, revenue down 85% on the market, 26 announced, ×2.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Local Co-Op
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 18
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.2k → $4.7k → $1.3k → $0 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Local Co-Op: Plate 1 · outcomes, 2 yr, n = 18
Bottom 30% $0 (exactly $0)
Median $1.0k (exactly $1,048)
Top 25% $3.6k (exactly $3,596)
Top 5% $85k (exactly $85,443)
Developers, 2 yr 18
Released games 60
Announced 26
Effort 6 / 10
AI-buildability Medium
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 85% on the market, supply as many developers as the period before.

Free games: 15%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Local Co-Op
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Local Co-Op; 5 in 10 of the top 25% also carry Co-op, Strategy, Action-Adventure
Price point
$6.99 typical · top 25% priced $29.99 or above
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $6.99.

The top 10 games average 86% positive over 393 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $1.0k, 1 in 4 over $3.5k, 1 in 20 over $85k.

3 in 10 developers made under $50. 9 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 26 games are announced against 9 developers who shipped in the last year, ×2.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Legend of Mana older $29.99 1,132 78% 34k $1.0M (exactly $1,018,460) Square Enix, M2 Co., Ltd.
DG2: Defense Grid 2 older $9.99 2,704 86% 81k $810k (exactly $810,389) Hidden Path Entertainment
BattleGroupVR older $24.99 858 92% 26k $643k (exactly $643,243) SpaceOwl Games
Atom Zombie Smasher older $9.99 1,109 89% 33k $332k (exactly $332,367) Blendo Games
Hot Brass older $14.99 488 81% 15k $219k (exactly $219,454) Walk with Kings
College Bowl older $24.99 263 84% 7.9k $197k (exactly $197,171) Super Pixel Games
Tennis Elbow Manager 2 older $29.99 202 91% 6.1k $182k (exactly $181,739) Mana Games
Hidden in Plain Sight older $5.99 922 99% 28k $166k (exactly $165,683) Adam Spragg
Let's Cook Together older $15.99 211 97% 6.3k $101k (exactly $101,217) Yellow Dot
Summer Islands $14.99 190 81% 5.7k $85k (exactly $85,443) Marttalin Games
Chip ‘n Clawz vs. The Brainioids $29.99 90 83% 2.7k $81k (exactly $80,973) Snapshot Games Inc.
Only Out $4.99 40 95% 1.2k $6.0k (exactly $5,988) Shark Studio
Carnival Heroes - Super party minigames $3.99 39 97% 1.2k $4.7k (exactly $4,668) LAN - GAMES LTD
Crypt Crawler $7.99 15 100% 450 $3.6k (exactly $3,596) Wild Domain
Vulcard · EA $11.99 6 100% 180 $2.2k (exactly $2,158) Goblin Games Studio
Xeno Rangers $11.99 4 100% 120 $1.4k (exactly $1,439) 9000 Legends
ATAK - Angry Tusslin' Awesome Knights $14.99 3 66% 90 $1.3k (exactly $1,349) 3Z
Boiiing Boiiing $6.99 5 100% 150 $1.0k (exactly $1,048) SLMB's Games
Spikeball Smash $19.99 1 100% 30 $600 (exactly $600) VRMonkey

Estimates: copies = reviews × 30, gross = copies × list price.