Games › Open World Survival Craft › Open World Survival Craft + Online Co-Op
Should I ship an Online Co-Op Open World Survival Craft?
Open World Survival Craft + Online Co-Op
Of 72 developers who shipped an Online Co-Op Open World Survival Craft in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 139 more are announced, ×2.7 for every developer who shipped in the last year.
Verdict: poor odds, for a 9 / 10 build.
The middle developer here made $220k, ×161 the market's $1.3k for a 9 / 10 build, and 3 in 10 made under $32k; 1 in 20 cleared $100M, ×74422 the market median. Revenue is down 75% on the market; 139 games are announced against 51 developers who shipped in the last year.
| Bottom 30% | $31k (exactly $31,303) |
|---|---|
| Median | $217k (exactly $216,755) |
| Top 25% | $2.4M (exactly $2,441,786) |
| Top 5% | $100M (exactly $100,245,947) |
| Developers, 2 yr | 72 |
| Released games | 178 |
| Announced | 139 |
| Effort | 9 / 10 |
| AI-buildability | Low |
| Typical price | $19.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 75% on the market, supply 145% more developers than the period before.
Free games: 8%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World Survival Craft
- effort 9 / 10 · low · dedicated multiplayer servers over a huge content build
- Online Co-Op
- effort 8 / 10 · low · netcode, lobbies and state sync across machines
What it takes
- Effort
- 9 / 10 · studio only
- Systems
- Open World Survival Craft, Online Co-Op; 9 in 10 of the top 25% also carry Crafting, Survival, Sandbox
- Price point
- $19.99 typical · top 25% priced $29.99 or above
- Art
- 4 in 10 of the top 25% ship with First-Person
Why players buy here
The top 25% priced at $29.99 or above; the middle game at $19.99.
The top 10 games average 90% positive over 1,240,920 reviews.
What kills games here
3 in 10 developers made under $32k. 3 in 10 of the 23 games released 1 to 2 years ago have fewer than 100 reviews. 139 games are announced against 51 developers who shipped in the last year, ×2.7 per shipper.
Adjacent niches
Open World Survival Craft with a different second tag, ranked by verdict then median.
- + AutomationFair
- + Co-opPoor odds
- + Immersive SimPoor odds
- + PhysicsPoor odds
- + Colony SimPoor odds
- + MedievalPoor odds
- + ShooterPoor odds
- + PvPPoor odds
- + Sci-fiPoor odds
- + Character CustomizationPoor odds
- + RPGPoor odds
- + Post-apocalypticPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Rust | older | $39.99 | 1,167,920 87% | 35M | $1.4B (exactly $1,401,153,624) | Facepunch Studios |
| | Valheim | $29.99 | 464,893 94% | 14M | $418M (exactly $418,264,232) | Iron Gate AB | |
| | Terraria | older | $9.99 | 1,240,388 97% | 37M | $372M (exactly $371,744,284) | Re-Logic |
| | Palworld | $29.99 | 411,947 94% | 12M | $371M (exactly $370,628,716) | Pocketpair | |
| | 7 Days to Die | older | $44.99 | 273,589 87% | 8.2M | $369M (exactly $369,263,073) | The Fun Pimps |
| | Dying Light | older | $24.99 | 373,413 95% | 11M | $280M (exactly $279,947,726) | Techland |
| | Raft | older | $19.99 | 323,481 93% | 9.7M | $194M (exactly $193,991,556) | Redbeet Interactive |
| | Don't Starve Together | older | $14.99 | 376,165 94% | 11M | $169M (exactly $169,161,400) | Klei Entertainment |
| | SCUM | $44.99 | 98,554 74% | 3.0M | $133M (exactly $133,018,334) | Gamepires | |
| | Dune: Awakening | $49.99 | 66,844 71% | 2.0M | $100M (exactly $100,245,947) | Funcom | |
| | Abiotic Factor | $34.99 | 42,075 95% | 1.3M | $44M (exactly $44,166,128) | Deep Field Games | |
| | Windrose | · EA | $29.99 | 47,893 86% | 1.4M | $43M (exactly $43,089,332) | Kraken Express |
| | Deadside | $24.99 | 34,560 76% | 1.0M | $26M (exactly $25,909,632) | Bad Pixel | |
| | RuneScape: Dragonwilds | $29.99 | 28,071 81% | 842k | $25M (exactly $25,255,479) | Jagex Ltd | |
| | Grounded 2 | · EA | $29.99 | 21,442 82% | 643k | $19M (exactly $19,291,367) | Obsidian Entertainment, Eidos-Montréal |
| | Dinkum | $19.99 | 24,641 92% | 739k | $15M (exactly $14,777,208) | James Bendon |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.