Do I ship it?

GamesReal Time TacticsReal Time Tactics + Idler

Specimen · observed

Should I ship an Idler Real Time Tactics?

Real Time Tactics + Idler

Of 24 developers who shipped an Idler Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 32 more are announced, ×2.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $4.6k, ×7.3 the market's $630 for a 6 / 10 build, and 3 in 10 made under $2.2k; 1 in 20 cleared $64k, ×103 the market median. Revenue is down 50% on the market; 32 games are announced against 11 developers who shipped in the last year.

Deciding numbers: median 7.3 times the market baseline, revenue down 50% on the market, 32 announced, ×2.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Idler
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 24
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $327 → $599 → $776 → $3.4k → $38k → $6.0k → $2.2k (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Idler: Plate 1 · outcomes, 2 yr, n = 24
Bottom 30% $2.2k (exactly $2,159)
Median $4.6k (exactly $4,554)
Top 25% $16k (exactly $15,840)
Top 5% $64k (exactly $64,494)
Developers, 2 yr 24
Released games 78
Announced 32
Effort 6 / 10
AI-buildability Medium
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 50% on the market, supply 15% fewer developers than the period before.

Free games: 14%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Idler
effort 1 / 10 · high · number growth curves and a UI

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Idler; 3 in 10 of the top 25% also carry Strategy, 4X, Action
Price point
$5.99 typical · top 25% priced $14.99 or above
Art
3 in 10 of the top 25% ship with 2D, 3D, Atmospheric
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $5.99.

The top 10 games average 88% positive over 2,022 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $2.2k, median $4.6k, 1 in 4 over $15k, 1 in 20 over $64k.

3 in 10 developers made under $2.2k. 9 in 10 of the 15 games released 1 to 2 years ago have fewer than 100 reviews. 32 games are announced against 11 developers who shipped in the last year, ×2.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
👑 Idle Calibur 👑(选王之剑) older $7.99 1,242 85% 37k $298k (exactly $297,707) 绝汪
Microcosmum: survival of cells older $7.99 1,117 80% 34k $268k (exactly $267,745) Satur Entertainment
欺神弄鬼 · EA $9.99 802 91% 24k $240k (exactly $240,359) 猫台班子工作室 Cat Caboodle
Legendary Hoplite older $14.99 335 63% 10k $151k (exactly $150,650) TripleBricksGames
Dice People $2.99 719 90% 22k $64k (exactly $64,494) Mateusk2m, Manodeix
Electro Bop Boxing League $14.99 84 79% 2.5k $38k (exactly $37,775) Developer Dob
Venture Towns older $8.99 114 75% 3.4k $31k (exactly $30,746) Kairosoft Co.,Ltd
Lazy Galaxy older $4.99 188 78% 5.6k $28k (exactly $28,144) Coldwild Games, Vladimir Slav, Elena Na… (Coldwild Games, Vladimir Slav, Elena Nazarenko)
Riftborne · EA $7.99 108 91% 3.2k $26k (exactly $25,888) Pitio Productions
Stardust Exile $14.99 44 70% 1.3k $20k (exactly $19,787) Apseren
Chaos Entropy $11.00 48 89% 1.4k $16k (exactly $15,840) MILLIDIA
Conradito Cafézito $4.99 92 86% 2.8k $14k (exactly $13,772) Conrado Saud
Idle Together $6.99 37 75% 1.1k $7.8k (exactly $7,759) Eragone
A Game About Making A Planet $4.99 51 58% 1.5k $7.6k (exactly $7,635) Acrylic Pixel Games
Open The Gate: Just A Little $5.99 37 75% 1.1k $6.6k (exactly $6,649) Abubu Dance

Estimates: copies = reviews × 30, gross = copies × list price.