Games › Hunting › Hunting + Medieval
Should I ship a Medieval Hunting game?
Hunting + Medieval
Only 16 developers shipped a Medieval Hunting game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, The Quinfall, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 37 more are announced, ×4.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $3.1k, ×5.0 the market's $630 for a 6 / 10 build, and 3 in 10 made under $180; 1 in 20 cleared $3.6M, ×5762 the market median. Revenue is down 95% on the market; 37 games are announced against 9 developers who shipped in the last year.
| Bottom 30% | $179 (exactly $179) |
|---|---|
| Median | $3.1k (exactly $3,146) |
| Top 25% | $49k (exactly $49,151) |
| Top 5% | $3.6M (exactly $3,618,278) |
| Developers, 2 yr | 16 |
| Released games | 41 |
| Announced | 37 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply 30% more developers than the period before.
Free games: 10%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Hunting
- Price point
- $6.99 typical
Why players buy here
The top 10 games average 54% positive over 13,910 reviews.
What kills games here
3 in 10 developers made under $180. 8 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 37 games are announced against 9 developers who shipped in the last year, ×4.1 per shipper.
Adjacent niches
Hunting with a different setting or mood, ranked by verdict then median.
- + Post-apocalypticPoor odds
- + Base BuildingPoor odds
- + Co-opPoor odds
- + Open World Survival CraftPoor odds
- + Online Co-OpPoor odds
- + AgriculturePoor odds
- + SandboxPoor odds
- + MagicPoor odds
- + SimulationPoor odds
- + BuildingPoor odds
- + CraftingPoor odds
- + RoguelikePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | The Quinfall | $9.99 | 12,073 50% | 362k | $3.6M (exactly $3,618,278) | Vawraek Technology Inc. | |
| | KINGDOMS | · EA older | $9.99 | 3,994 71% | 120k | $1.2M (exactly $1,197,002) | Oreol |
| | LIVE A LIVE | older | $49.99 | 785 85% | 24k | $1.2M (exactly $1,177,264) | Square Enix, historia Inc. |
| | Card Survival: Fantasy Forest | · EA | $21.99 | 1,135 76% | 34k | $749k (exactly $748,760) | WinterSpring Games |
| | 9th Dawn III | older | $15.99 | 501 87% | 15k | $240k (exactly $240,330) | Valorware |
| | DYSPLACED | · EA | $24.99 | 296 87% | 8.9k | $222k (exactly $221,911) | 10tons Ltd |
| | The Vale: Shadow of the Crown | older | $19.99 | 326 97% | 9.8k | $196k (exactly $195,502) | Falling Squirrel, Creative Bytes Studios |
| | Slavania | older | $15.99 | 202 61% | 6.1k | $97k (exactly $96,899) | FrostLeaf Games LLC |
| | DragonRoad | $19.98 | 82 91% | 2.5k | $49k (exactly $49,151) | XuJie | |
| | Catch Me | $5.99 | 178 70% | 5.3k | $32k (exactly $31,987) | Doorway Games | |
| | Kill A Million Rats | $10.99 | 64 89% | 1.9k | $21k (exactly $21,101) | Nerdook Productions | |
| | Cradle of the Dark Brood | $4.99 | 38 78% | 1.1k | $5.7k (exactly $5,689) | RyuseGames | |
| | Ancient Savo | $6.99 | 15 93% | 450 | $3.1k (exactly $3,146) | Erkka Lehmus | |
| | Bunny Hurling | $2.99 | 25 92% | 750 | $2.2k (exactly $2,242) | Mounpeak Games | |
| | Phantom the Huntress | $6.99 | 4 50% | 120 | $839 (exactly $839) | Hoffnung Haydn |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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