Games › Physics › Physics + Heist
Should I ship a Heist Physics game?
Physics + Heist
Only 14 developers shipped a Heist Physics game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Burglin' Gnomes, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 46 more are announced, ×4.2 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $6.7k, ×11 the market's $630 for a 6 / 10 build, and 3 in 10 made under $3.5k; 1 in 20 cleared $1.3M, ×2212 the market median. Revenue is up 30% on the market; 46 games are announced against 11 developers who shipped in the last year.
| Bottom 30% | $3.4k (exactly $3,418) |
|---|---|
| Median | $6.7k (exactly $6,736) |
| Top 25% | $84k (exactly $84,374) |
| Top 5% | $1.4M (exactly $1,389,110) |
| Developers, 2 yr | 14 |
| Released games | 38 |
| Announced | 46 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 30% on the market, supply 265% more developers than the period before.
Free games: 21%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Physics; 8 in 10 of the top 25% also carry Action, Co-op, Action-Adventure
- Price point
- $9.99 typical · top 25% priced $19.99 or above
- Art
- 5 in 10 of the top 25% ship with Funny, 3D, Colorful
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $9.99.
The top 10 games average 85% positive over 9,634 reviews.
What kills games here
3 in 10 developers made under $3.5k. 46 games are announced against 11 developers who shipped in the last year, ×4.2 per shipper.
Adjacent niches
Physics with a different setting or mood, ranked by verdict then median.
- + Roguelike DeckbuilderStrong odds
- + Dating SimFair
- + PinballFair
- + World War IIFair
- + Mini GolfFair
- + GolfFair
- + CollectathonFair
- + IdlerFair
- + Hidden ObjectFair
- + CatsFair
- + Mystery DungeonFair
- + BilliardsFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Teardown | older | $29.99 | 126,563 95% | 3.8M | $114M (exactly $113,868,731) | Tuxedo Labs |
| | Just Cause 4 Reloaded | older | $39.64 | 23,358 63% | 701k | $28M (exactly $27,777,334) | Avalanche Studios |
| | Rubber Bandits | older | $9.99 | 5,628 84% | 169k | $1.7M (exactly $1,686,712) | Flashbulb |
| | Burglin' Gnomes | $9.99 | 4,635 83% | 139k | $1.4M (exactly $1,389,110) | Fobri | |
| | The Break-In | $19.99 | 2,040 87% | 61k | $1.2M (exactly $1,223,388) | jorgen games Ltd, Oliver Josh | |
| | The Greatest Penguin Heist of All Time | $14.99 | 2,361 90% | 71k | $1.1M (exactly $1,061,742) | That Fish, That Other Fish | |
| | Crash Time 2 | older | $4.99 | 1,170 63% | 35k | $175k (exactly $175,149) | · |
| | Frog Sqwad 🐸 | $7.99 | 352 72% | 11k | $84k (exactly $84,374) | Panic Stations | |
| | Super Magbot | older | $9.99 | 204 89% | 6.1k | $61k (exactly $61,139) | Astral Pixel |
| | Hazard Levels | · EA | $9.99 | 70 71% | 2.1k | $21k (exactly $20,979) | Wales Interactive |
| | Burgle Supply Company | $7.99 | 85 88% | 2.6k | $20k (exactly $20,374) | Terrible Posture Games | |
| | Kitchen Wars | $4.99 | 45 80% | 1.4k | $6.7k (exactly $6,736) | Silent Owl | |
| | Storage Looter | $7.99 | 20 100% | 600 | $4.8k (exactly $4,794) | Tekila | |
| | Loot Gobblin' Together | $7.99 | 20 90% | 600 | $4.8k (exactly $4,794) | J6 Games | |
| | Unseen Diplomacy 2 | $18.99 | 6 83% | 180 | $3.4k (exactly $3,418) | Triangular Pixels |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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