Games › Football (Soccer) › Football (Soccer) + Futuristic
Should I ship a Futuristic Football (Soccer) game?
Football (Soccer) + Futuristic
Only 10 developers shipped a Futuristic Football (Soccer) game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, REMATCH, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 6 more are announced.
Verdict: dead, for a 7 / 10 build.
The middle developer here made $480 in the last 2 years and $480 over 4, against a market of $1.5k for a 7 / 10 build. 6 developers shipped in the last year and 6 games are announced.
not enough cohorts to draw
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $479 (exactly $479) |
| Top 25% | $748 (exactly $748) |
| Top 5% | $36M (exactly $35,902,528) |
| Developers, 2 yr | 10 |
| Released games | 26 |
| Announced | 6 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 50% more developers than the period before.
Free games: 23%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Football (Soccer)
- effort 7 / 10 · low · effort 7 sits in the low band
- Futuristic
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Football (Soccer)
- Price point
- $5.99 typical
Why players buy here
The top 6 games average 70% positive over 39,923 reviews.
What kills games here
3 in 10 developers made under $50. 6 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 6 games are announced against 6 developers who shipped in the last year.
Adjacent niches
Football (Soccer) with a different setting or mood, ranked by verdict then median.
- + Life SimFair
- + EconomyFair
- + Local MultiplayerLong shot
- + Local Co-OpLong shot
- + Football (American)Long shot
- + ArcadeLong shot
- + 4 Player LocalPoor odds
- + Character CustomizationPoor odds
- + Turn-Based TacticsPoor odds
- + AdventurePoor odds
- + Resource ManagementPoor odds
- + ManagementPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | REMATCH | $29.99 | 39,905 70% | 1.2M | $36M (exactly $35,902,528) | Sloclap | |
| | Footgun: Underground | older | $14.99 | 102 85% | 3.1k | $46k (exactly $45,869) | Turtle Knight Games |
| | Dash Cup Kickers | · EA older | $11.99 | 12 100% | 360 | $4.3k (exactly $4,316) | ROKOJORI |
| | Free Kick X | older | $0.99 | 39 97% | 1.2k | $1.2k (exactly $1,158) | Seito Games |
| | Jetball | · EA older | $9.99 | 3 100% | 90 | $899 (exactly $899) | Codevictus Inc. |
| | Savage Arena: Dead Ball Zone | $5.99 | 5 80% | 150 | $898 (exactly $898) | Rage Software, Jordan Freeman Group | |
| | Average Human Ball Game | $4.99 | 5 100% | 150 | $748 (exactly $748) | Ultra Hypa Studios | |
| | Jetpack Stadium | · EA older | $5.99 | 4 75% | 120 | $719 (exactly $719) | Tourism Infinity |
| | Car Football | $6.99 | 3 66% | 90 | $629 (exactly $629) | Vutune | |
| | WarpBall | · EA older | $8.99 | 2 100% | 60 | $539 (exactly $539) | Unruly Attractions |
| | Handgun Football | $3.99 | 4 50% | 120 | $479 (exactly $479) | )erek( | |
| | FOOSBALL RUNNER | $0.99 | 1 100% | 30 | $30 (exactly $30) | Kalin Petkov | |
| | Super Strike Champions | $11.99 | 0 0% | 0 | $0 (exactly $0) | SilverFoxIGS | |
| | Space Soccer Showdown | $4.99 | 0 0% | 0 | $0 (exactly $0) | Brancoberto | |
| | Giraffe Champion 2: Football Rock | $29.99 | 0 0% | 0 | $0 (exactly $0) | John Ramstedt | |
| | MEGA GOAT FOOTBALL: Cyberia Arena | $0.99 | 0 0% | 0 | $0 (exactly $0) | Balderrama Marcos Leonardo |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.