Do I ship it?

GamesReal Time TacticsReal Time Tactics + Female Protagonist

Specimen · observed

Should I ship a Female-Led Real Time Tactics?

Real Time Tactics + Female Protagonist

Of 45 developers who shipped a Female-Led Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 61 more are announced, ×3.1 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $2.4k, ×3.8 the market's $630 for a 6 / 10 build, and 3 in 10 made under $840; 1 in 20 cleared $160k, ×268 the market median. Revenue is flat on the market; 61 games are announced against 20 developers who shipped in the last year.

Deciding numbers: median 3.8 times the market baseline, revenue flat on the market, 61 announced, ×3.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Female Protagonist
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 45
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $8.5k → $570 → $3.0k → $2.6k → $6.0k → $2.2k → $958 (still earning) → $41k (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Female Protagonist: Plate 1 · outcomes, 2 yr, n = 45
Bottom 30% $839 (exactly $839)
Median $2.4k (exactly $2,394)
Top 25% $12k (exactly $12,470)
Top 5% $168k (exactly $168,030)
Developers, 2 yr 45
Released games 129
Announced 61
Effort 6 / 10
AI-buildability Medium
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 25% fewer developers than the period before.

Free games: 16%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Female Protagonist
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics; 5 in 10 of the top 25% also carry Strategy, Action, RPG
Price point
$6.99 typical · top 25% priced $19.99 or above
Art
5 in 10 of the top 25% ship with 2D, Anime, Story Rich
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $6.99.

The top 10 games average 90% positive over 5,015 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $840, median $2.4k, 1 in 4 over $12k, 1 in 20 over $160k.

3 in 10 developers made under $840. 8 in 10 of the 34 games released 1 to 2 years ago have fewer than 100 reviews. 61 games are announced against 20 developers who shipped in the last year, ×3.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different setting or mood, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Dungeons 3 older $29.99 12,648 93% 379k $11M (exactly $11,379,406) Realmforge Studios
Eriksholm: The Stolen Dream $39.99 2,451 95% 74k $2.9M (exactly $2,940,465) River End Games
Sumerian Six older $29.99 1,101 94% 33k $991k (exactly $990,570) Artificer
Children of the Sun older $14.99 2,005 92% 60k $902k (exactly $901,648) René Rother
Cavalry Girls older $11.99 1,877 88% 56k $675k (exactly $675,157) 中子星游戏研究所
Touhou Monster TD ~ 幻想乡妖怪塔防 older $18.99 948 90% 28k $540k (exactly $540,076) MyACG Studio
👑 Idle Calibur 👑(选王之剑) older $7.99 1,242 85% 37k $298k (exactly $297,707) 绝汪
Dustwind older $24.99 341 75% 10k $256k (exactly $255,648) Dustwind Studios
欺神弄鬼 · EA $9.99 802 91% 24k $240k (exactly $240,359) 猫台班子工作室 Cat Caboodle
Stargate: Timekeepers older $29.99 198 60% 5.9k $178k (exactly $178,141) Slitherine Ltd.
Halluci-Sabbat of Koishi $7.99 701 91% 21k $168k (exactly $168,030) ZRIGN 地霊研究院
Defender's Quest 2: Mists of Ruin $19.99 242 61% 7.3k $145k (exactly $145,127) Level Up Labs, LLC
Queen's Blade Re:Build $27.77 93 70% 2.8k $77k (exactly $77,478) SE Mobile and Online Co.,Ltd., C&R… (SE Mobile and Online Co.,Ltd., C&R Creative Studios)
Touhou Spell Carnival $49.99 49 77% 1.5k $73k (exactly $73,485) Idea Factory, Compile Heart, STING
Barely Working · EA $14.99 156 91% 4.7k $70k (exactly $70,153) Deep Games LLC
Queen's Brothel $9.99 192 84% 5.8k $58k (exactly $57,542) Deep Games LLC
Antivirus Girl $7.99 169 88% 5.1k $41k (exactly $40,509) Chowbie
Smilers Den Deluxxx $6.99 160 84% 4.8k $34k (exactly $33,552) MikiY

Estimates: copies = reviews × 30, gross = copies × list price.