Games › Open World Survival Craft › Open World Survival Craft + Dungeon Crawler
Should I ship a Dungeon Crawler Open World Survival Craft?
Open World Survival Craft + Dungeon Crawler
Only 14 developers shipped a Dungeon Crawler Open World Survival Craft in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Len's Island, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 18 more are announced.
Verdict: poor odds, for a 9 / 10 build.
The middle developer here made $31k, ×23 the market's $1.3k for a 9 / 10 build, and 3 in 10 made under $9.0k; 1 in 20 cleared $4.4M, ×3303 the market median. Revenue is down 90% on the market; 18 games are announced against 9 developers who shipped in the last year.
| Bottom 30% | $9.0k (exactly $8,996) |
|---|---|
| Median | $31k (exactly $31,303) |
| Top 25% | $186k (exactly $185,965) |
| Top 5% | $4.4M (exactly $4,449,470) |
| Developers, 2 yr | 14 |
| Released games | 28 |
| Announced | 18 |
| Effort | 9 / 10 |
| AI-buildability | Low |
| Typical price | $17.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 90% on the market, supply 80% more developers than the period before.
Free games: 11%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World Survival Craft
- effort 9 / 10 · low · dedicated multiplayer servers over a huge content build
- Dungeon Crawler
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 9 / 10 · studio only
- Systems
- Open World Survival Craft, Dungeon Crawler
- Price point
- $17.99 typical
Why players buy here
The top 10 games average 80% positive over 12,463 reviews.
What kills games here
3 in 10 developers made under $9.0k. 4 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 18 games are announced against 9 developers who shipped in the last year.
Adjacent niches
Open World Survival Craft with a different second tag, ranked by verdict then median.
- + AutomationFair
- + Co-opPoor odds
- + Online Co-OpPoor odds
- + Immersive SimPoor odds
- + PhysicsPoor odds
- + Colony SimPoor odds
- + MedievalPoor odds
- + ShooterPoor odds
- + PvPPoor odds
- + Sci-fiPoor odds
- + Character CustomizationPoor odds
- + RPGPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Stoneshard | · EA older | $24.99 | 34,149 74% | 1.0M | $26M (exactly $25,601,505) | Ink Stains Games |
| | Len's Island | $24.99 | 5,935 82% | 178k | $4.4M (exactly $4,449,470) | Flow Studio | |
| | Romestead | · EA | $13.99 | 4,660 76% | 140k | $2.0M (exactly $1,955,802) | Beartwigs |
| | Beyond the Map | · EA | $19.99 | 764 77% | 23k | $458k (exactly $458,171) | Glitch Goblins |
| | Allumeria | · EA | $11.99 | 517 92% | 16k | $186k (exactly $185,965) | Infinimelon |
| | Guardians of the Sanctree | $19.99 | 284 72% | 8.5k | $170k (exactly $170,315) | HuCang Studio | |
| | Din's Champion | $19.99 | 160 85% | 4.8k | $96k (exactly $95,952) | Soldak Entertainment | |
| | Zero-based World-从零开始 | · EA older | $18.99 | 149 68% | 4.5k | $85k (exactly $84,885) | zerogame |
| | MoonQuest | older | $19.99 | 80 75% | 2.4k | $48k (exactly $47,976) | Wizard Mode |
| | HAINYA WORLD | · EA older | $14.99 | 72 80% | 2.2k | $32k (exactly $32,378) | NETWORKGO |
| | Native Hunter | $17.99 | 58 72% | 1.7k | $31k (exactly $31,303) | A.P.S | |
| | Wild Planet | · EA | $19.99 | 41 63% | 1.2k | $25k (exactly $24,588) | MonkeyFactory Media |
| | Until North Ends | · EA | $12.99 | 29 86% | 870 | $11k (exactly $11,301) | Unknown Hex |
| | Fallen Angel: Hell Survival | $19.99 | 15 86% | 450 | $9.0k (exactly $8,996) | Strongfinger |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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