Do I ship it?

GamesReal Time TacticsReal Time Tactics + Cyberpunk

Specimen · observed

Should I ship a Cyberpunk Real Time Tactics?

Real Time Tactics + Cyberpunk

Of 25 developers who shipped a Cyberpunk Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 49 more are announced, ×4.5 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $750, ×1.2 the market's $630 for a 6 / 10 build, and 3 in 10 made under $120; 1 in 20 cleared $19k, ×32 the market median. Revenue is down 90% on the market; 49 games are announced against 11 developers who shipped in the last year.

Deciding numbers: median 1.2 times the market baseline, revenue down 90% on the market, 49 announced, ×4.5 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Cyberpunk
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 25
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $300 → $4.2k → $179 → $6.0k → $1.0k → $0 (still earning) → $90 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Cyberpunk: Plate 1 · outcomes, 2 yr, n = 25
Bottom 30% $120 (exactly $120)
Median $750 (exactly $750)
Top 25% $5.4k (exactly $5,396)
Top 5% $20k (exactly $19,782)
Developers, 2 yr 25
Released games 78
Announced 49
Effort 6 / 10
AI-buildability Medium
Typical price $8.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 90% on the market, supply 25% fewer developers than the period before.

Free games: 17%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Cyberpunk
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics; 4 in 10 of the top 25% also carry Strategy, Action
Price point
$8.99 typical · top 25% priced $14.99 or above
Art
4 in 10 of the top 25% ship with Top-Down, 3D, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $8.99.

The top 10 games average 69% positive over 521 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $120, median $750, 1 in 4 over $5.3k, 1 in 20 over $19k.

3 in 10 developers made under $120. 8 in 10 of the 18 games released 1 to 2 years ago have fewer than 100 reviews. 49 games are announced against 11 developers who shipped in the last year, ×4.5 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different setting or mood, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Satellite Reign older $29.99 2,619 75% 79k $2.4M (exactly $2,356,314) 5 Lives Studios
There Came an Echo older $14.99 248 70% 7.4k $112k (exactly $111,526) Iridium Studios
Strain Tactics older $14.99 214 87% 6.4k $96k (exactly $96,236) Touch Dimensions Interactive
Desperate Place $10.99 253 66% 7.6k $83k (exactly $83,414) BruceGalaxy
Miner's Mettle older $24.99 72 58% 2.2k $54k (exactly $53,978) Singular Scheme
VoidBound · EA older $19.99 85 91% 2.6k $51k (exactly $50,974) CursedAtelier
Cyber Ops older $14.99 108 42% 3.2k $49k (exactly $48,568) Octeto Studios
M.E.R.C. · EA older $19.99 53 58% 1.6k $32k (exactly $31,784) TinyMob Games
Nuke Them All older $9.99 76 82% 2.3k $23k (exactly $22,777) Indie PapaMike
DeTechtive 2112 $10.99 60 46% 1.8k $20k (exactly $19,782) M11 Studio
IAH: INTERNET WAR $19.99 23 26% 690 $14k (exactly $13,793) Vitali Kirpu Productions
Future Breach 64 $2.99 105 86% 3.2k $9.4k (exactly $9,418) Yurii Nikshych
Remnants of the Rift $14.99 15 86% 450 $6.7k (exactly $6,746) Bromio
Augmented Empire $7.99 25 88% 750 $6.0k (exactly $5,992) Coatsink
NULLPTR $14.99 12 100% 360 $5.4k (exactly $5,396) Jeferson Silva
Bass Defense - Rhythm Meets Strategy $5.99 17 100% 510 $3.1k (exactly $3,055) WOMBEX Games
TechGuardian: Territory Defense $7.99 7 14% 210 $1.7k (exactly $1,678) Apex Horizon
Xeno Rangers $11.99 4 100% 120 $1.4k (exactly $1,439) 9000 Legends

Estimates: copies = reviews × 30, gross = copies × list price.