Do I ship it?

GamesReal Time TacticsReal Time Tactics + Creature Collector

Specimen · observed

Should I ship a Creature Collector Real Time Tactics?

Real Time Tactics + Creature Collector

Only 19 developers shipped a Creature Collector Real Time Tactics in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Kādomon: Hyper Auto Battlers, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 34 more are announced, ×6.8 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $2.6k, ×4.2 the market's $630 for a 6 / 10 build, and 3 in 10 made under $180; 1 in 20 cleared $160k, ×259 the market median. Revenue is up 75% on the market; 34 games are announced against 5 developers who shipped in the last year.

Deciding numbers: median 4.2 times the market baseline, revenue up 75% on the market, 34 announced, ×6.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Creature Collector
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 19
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $659 → $600 → $89 → $150 → $3.0k → $3.3k (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Creature Collector: Plate 1 · outcomes, 2 yr, n = 19
Bottom 30% $180 (exactly $180)
Median $2.6k (exactly $2,637)
Top 25% $7.2k (exactly $7,194)
Top 5% $163k (exactly $162,737)
Developers, 2 yr 19
Released games 37
Announced 34
Effort 6 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 75% on the market, supply 65% fewer developers than the period before.

Free games: 8%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Creature Collector
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Creature Collector; 6 in 10 of the top 25% also carry Strategy, Auto Battler, Card Battler
Price point
$9.99 typical · top 25% priced $13.99 or above
Art
6 in 10 of the top 25% ship with 2D, Colorful, Cute
Plate 4 · demand

Why players buy here

The top 25% priced at $13.99 or above; the middle game at $9.99.

The top 10 games average 76% positive over 1,067 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $180, median $2.6k, 1 in 4 over $7.1k, 1 in 20 over $160k.

3 in 10 developers made under $180. 9 in 10 of the 14 games released 1 to 2 years ago have fewer than 100 reviews. 34 games are announced against 5 developers who shipped in the last year, ×6.8 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Kādomon: Hyper Auto Battlers $9.99 543 65% 16k $163k (exactly $162,737) Dino Rocket
Flowers and Deities $12.99 265 90% 8.0k $103k (exactly $103,270) Chill Winter Studio
Bean Beasts $13.99 113 89% 3.4k $47k (exactly $47,426) Anxious Noob
Necro Story $14.99 73 89% 2.2k $33k (exactly $32,828) Rablo Games
Zombie Party 丧尸派对 older $5.99 140 77% 4.2k $25k (exactly $25,158) Joychasing Games
Soul•Apocalypto $11.99 20 80% 600 $7.2k (exactly $7,194) 卜乙冈(Ploygon)
Empire of Empires older $4.99 29 75% 870 $4.3k (exactly $4,341) ·
Drag'N Dungeon $9.99 11 90% 330 $3.3k (exactly $3,297) Demon Girl
License To Clone · EA $17.99 6 83% 180 $3.2k (exactly $3,238) Jam Donut Games
Lust Arena $9.99 10 20% 300 $3.0k (exactly $2,997) HFTGames
Battle Waves: Card Tactics $5.99 15 73% 450 $2.7k (exactly $2,696) CAGE Studios
Brominion $7.99 11 100% 330 $2.6k (exactly $2,637) Hyralism

Estimates: copies = reviews × 30, gross = copies × list price.