Do I ship it?

GamesClass-BasedClass-Based + Twin Stick Shooter

Specimen · observed

Should I ship a Twin Stick Shooter Class-Based game?

Class-Based + Twin Stick Shooter

Only 16 developers shipped a Twin Stick Shooter Class-Based game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Kritter: Defend Together, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 23 more are announced, ×2.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $1.7k, ×1.1 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $450; 1 in 20 cleared $32k, ×22 the market median. Revenue is up 420% on the market; 23 games are announced against 10 developers who shipped in the last year.

Deciding numbers: median 1.1 times the market baseline, revenue up 420% on the market, 23 announced, ×2.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Twin Stick Shooter
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 16
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $5.8k → $300 → $2.6k → $6.0k (still earning) → $719 (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Twin Stick Shooter: Plate 1 · outcomes, 2 yr, n = 16
Bottom 30% $449 (exactly $449)
Median $1.7k (exactly $1,676)
Top 25% $5.1k (exactly $5,095)
Top 5% $33k (exactly $32,667)
Developers, 2 yr 16
Released games 35
Announced 23
Effort 7 / 10
AI-buildability Low
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 420% on the market, supply 65% more developers than the period before.

Free games: 17%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Twin Stick Shooter
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Twin Stick Shooter
Price point
$7.99 typical
Plate 4 · demand

Why players buy here

The top 10 games average 84% positive over 325 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $450, median $1.7k, 1 in 4 over $5.0k, 1 in 20 over $32k.

3 in 10 developers made under $450. All of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 23 games are announced against 10 developers who shipped in the last year, ×2.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
SYNTHETIK 2 · EA older $19.99 3,202 81% 96k $1.9M (exactly $1,920,239) Flow Fire Games
Kritter: Defend Together $9.99 109 86% 3.3k $33k (exactly $32,667) LJF Games
TombStar older $14.99 72 76% 2.2k $32k (exactly $32,378) Andy Sum, Marcus Grambau
Devil Jam $7.99 84 69% 2.5k $20k (exactly $20,135) Rogueside
There Will Be Ink older $6.99 30 93% 900 $6.3k (exactly $6,291) Summit Fever
Infinicrypt $12.49 16 100% 480 $6.0k (exactly $5,995) Brett Page
Minigunner® · EA older $15.99 12 91% 360 $5.8k (exactly $5,756) Crystal Fruit Games
Battle Squares $9.99 17 76% 510 $5.1k (exactly $5,095) Feesh Studio
Cosmic Carnage $4.49 37 94% 1.1k $5.0k (exactly $4,984) LionSword
Overrun Survivors · EA older $4.99 30 56% 900 $4.5k (exactly $4,491) Midquest Games
Sokker $2.99 29 86% 870 $2.6k (exactly $2,601) Sokpop Collective
ZedFall: Outbreak · EA $9.99 6 100% 180 $1.8k (exactly $1,798) CaptainJaySolo
SALTWATER $3.99 14 100% 420 $1.7k (exactly $1,676) Lean Hog, shinyvictorcarp
Running Riot $2.99 10 100% 300 $897 (exactly $897) Party Moose Games
IKARUS · EA $7.99 3 66% 90 $719 (exactly $719) Magical Something

Estimates: copies = reviews × 30, gross = copies × list price.