Do I ship it?

GamesClass-BasedClass-Based + Bullet Heaven

Specimen · observed

Should I ship a Bullet Heaven Class-Based game?

Class-Based + Bullet Heaven

Of 21 developers who shipped a Bullet Heaven Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 38 more are announced.

Verdict: fair, for a 7 / 10 build.

The middle developer here made $2.4k, ×1.6 the market's $1.5k for a 7 / 10 build, with 3 in 10 under $150. Momentum is unreadable here, too few recent games; 38 games are announced against 19 developers who shipped in the last year.

Deciding numbers: median 1.6 times the market baseline, revenue too few recent games to read momentum, 38 announced, ×2.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Bullet Heaven
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 21

not enough cohorts to draw

Outcomes for Class-Based + Bullet Heaven: Plate 1 · outcomes, 2 yr, n = 21
Bottom 30% $150 (exactly $150)
Median $2.4k (exactly $2,394)
Top 25% $20k (exactly $20,135)
Top 5% $33k (exactly $33,452)
Developers, 2 yr 21
Released games 25
Announced 38
Effort 7 / 10
AI-buildability Low
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 850% more developers than the period before.

Free games: 8%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Bullet Heaven
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Bullet Heaven; 8 in 10 of the top 25% also carry Action, Action Roguelike, Roguelite
Price point
$4.99 typical · top 25% priced $11.99 or above
Art
4 in 10 of the top 25% ship with 2D, 3D, Atmospheric
Plate 4 · demand

Why players buy here

The top 25% priced at $11.99 or above; the middle game at $4.99.

The top 10 games average 82% positive over 7,895 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $150, median $2.4k, 1 in 4 over $20k, 1 in 20 over $33k.

3 in 10 developers made under $150. 38 games are announced against 19 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + SupernaturalLong shot18 devs · median $599 · 21 announced
  3. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  4. + FPSPoor odds22 devs · median $70k · 70 announced
  5. + MMORPGPoor odds7 devs · median $61k · 57 announced
  6. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  7. + WarPoor odds17 devs · median $32k · 59 announced
  8. + Souls-likePoor odds16 devs · median $18k · 29 announced
  9. + MilitaryPoor odds17 devs · median $13k · 42 announced
  10. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  11. + WargamePoor odds14 devs · median $9.4k · 28 announced
  12. + ManagementPoor odds26 devs · median $8.1k · 64 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Jotunnslayer: Hordes of Hel $14.99 7,318 82% 220k $3.3M (exactly $3,290,905) Games Farm, ARTillery
SHRIMP GAME: OVERKRILL $11.99 93 89% 2.8k $33k (exactly $33,452) GasGod Games, GLUE MAN
Kritter: Defend Together $9.99 109 86% 3.3k $33k (exactly $32,667) LJF Games
Backpack Survivors · EA $11.99 82 68% 2.5k $29k (exactly $29,495) CM Game Studio
Relic Abyss · EA $8.99 94 80% 2.8k $25k (exactly $25,352) Reverse Loop
Devil Jam $7.99 84 69% 2.5k $20k (exactly $20,135) Rogueside
Chronicon: Survivors older $5.99 105 53% 3.2k $19k (exactly $18,868) Subworld
Sovereign's End $14.99 19 94% 570 $8.5k (exactly $8,544) NQR Games Inc.
Project Lazarus 2 $6.99 33 75% 990 $6.9k (exactly $6,920) Terapoly
Let Him Cook · EA older $6.99 32 96% 960 $6.7k (exactly $6,710) Manny Feliciano, HF Studios
Tail and Chaos · EA $4.99 42 85% 1.3k $6.3k (exactly $6,287) Shnumi
Lone Survivors $4.99 21 90% 630 $3.1k (exactly $3,144) GreatColtini Industries

Estimates: copies = reviews × 30, gross = copies × list price.