Games › Class-Based › Class-Based + Bullet Heaven
Should I ship a Bullet Heaven Class-Based game?
Class-Based + Bullet Heaven
Of 21 developers who shipped a Bullet Heaven Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 38 more are announced.
Verdict: fair, for a 7 / 10 build.
The middle developer here made $2.4k, ×1.6 the market's $1.5k for a 7 / 10 build, with 3 in 10 under $150. Momentum is unreadable here, too few recent games; 38 games are announced against 19 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $2.4k (exactly $2,394) |
| Top 25% | $20k (exactly $20,135) |
| Top 5% | $33k (exactly $33,452) |
| Developers, 2 yr | 21 |
| Released games | 25 |
| Announced | 38 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 850% more developers than the period before.
Free games: 8%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
- Bullet Heaven
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Class-Based, Bullet Heaven; 8 in 10 of the top 25% also carry Action, Action Roguelike, Roguelite
- Price point
- $4.99 typical · top 25% priced $11.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, 3D, Atmospheric
Why players buy here
The top 25% priced at $11.99 or above; the middle game at $4.99.
The top 10 games average 82% positive over 7,895 reviews.
What kills games here
3 in 10 developers made under $150. 38 games are announced against 19 developers who shipped in the last year.
Adjacent niches
Class-Based with a different second tag, ranked by verdict then median.
- + AutomationFair
- + SupernaturalLong shot
- + 2D PlatformerLong shot
- + FPSPoor odds
- + MMORPGPoor odds
- + Base BuildingPoor odds
- + WarPoor odds
- + Souls-likePoor odds
- + MilitaryPoor odds
- + Third-Person ShooterPoor odds
- + WargamePoor odds
- + ManagementPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Jotunnslayer: Hordes of Hel | $14.99 | 7,318 82% | 220k | $3.3M (exactly $3,290,905) | Games Farm, ARTillery | |
| | SHRIMP GAME: OVERKRILL | $11.99 | 93 89% | 2.8k | $33k (exactly $33,452) | GasGod Games, GLUE MAN | |
| | Kritter: Defend Together | $9.99 | 109 86% | 3.3k | $33k (exactly $32,667) | LJF Games | |
| | Backpack Survivors | · EA | $11.99 | 82 68% | 2.5k | $29k (exactly $29,495) | CM Game Studio |
| | Relic Abyss | · EA | $8.99 | 94 80% | 2.8k | $25k (exactly $25,352) | Reverse Loop |
| | Devil Jam | $7.99 | 84 69% | 2.5k | $20k (exactly $20,135) | Rogueside | |
| | Chronicon: Survivors | older | $5.99 | 105 53% | 3.2k | $19k (exactly $18,868) | Subworld |
| | Sovereign's End | $14.99 | 19 94% | 570 | $8.5k (exactly $8,544) | NQR Games Inc. | |
| | Project Lazarus 2 | $6.99 | 33 75% | 990 | $6.9k (exactly $6,920) | Terapoly | |
| | Let Him Cook | · EA older | $6.99 | 32 96% | 960 | $6.7k (exactly $6,710) | Manny Feliciano, HF Studios |
| | Tail and Chaos | · EA | $4.99 | 42 85% | 1.3k | $6.3k (exactly $6,287) | Shnumi |
| | Lone Survivors | $4.99 | 21 90% | 630 | $3.1k (exactly $3,144) | GreatColtini Industries |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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