Games › Class-Based › Class-Based + Souls-like
Should I ship a Class-Based Souls-like?
Class-Based + Souls-like
Only 16 developers shipped a Class-Based Souls-like in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Dimraeth, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 29 more are announced, ×2.9 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $18k, ×12 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $900; 1 in 20 cleared $580k, ×392 the market median. Revenue is up 4535% on the market; 29 games are announced against 10 developers who shipped in the last year.
| Bottom 30% | $898 (exactly $898) |
|---|---|
| Median | $18k (exactly $17,988) |
| Top 25% | $129k (exactly $128,871) |
| Top 5% | $586k (exactly $586,473) |
| Developers, 2 yr | 16 |
| Released games | 40 |
| Announced | 29 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $13.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 4535% on the market, supply 65% more developers than the period before.
Free games: 18%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
- Souls-like
- effort 7 / 10 · low · effort 7 sits in the low band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Class-Based, Souls-like; 8 in 10 of the top 25% also carry Action RPG, Action-Adventure, RPG
- Price point
- $13.99 typical · top 25% priced $21.99 or above
- Art
- 5 in 10 of the top 25% ship with Story Rich, Atmospheric, Isometric
Why players buy here
The top 25% priced at $21.99 or above; the middle game at $13.99.
The top 10 games average 82% positive over 3,235 reviews.
What kills games here
3 in 10 developers made under $900. 9 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 29 games are announced against 10 developers who shipped in the last year, ×2.9 per shipper.
Adjacent niches
Class-Based with a different second tag, ranked by verdict then median.
- + AutomationFair
- + Bullet HeavenFair
- + SupernaturalLong shot
- + 2D PlatformerLong shot
- + FPSPoor odds
- + MMORPGPoor odds
- + Base BuildingPoor odds
- + WarPoor odds
- + MilitaryPoor odds
- + Third-Person ShooterPoor odds
- + WargamePoor odds
- + ManagementPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Dimraeth | · EA | $21.99 | 889 80% | 27k | $586k (exactly $586,473) | Mudtek |
| | Heretical | · EA | $14.99 | 933 84% | 28k | $420k (exactly $419,570) | Three Swords Studio |
| | Serpent's Gaze | · EA | $14.99 | 737 88% | 22k | $331k (exactly $331,429) | Feeble Minds |
| | ZENONIA 1 | $9.99 | 430 80% | 13k | $129k (exactly $128,871) | Com2us Holdings, CFK Co., Ltd. | |
| | MÖRK BORG Heresy Supreme | · EA | $19.99 | 81 77% | 2.4k | $49k (exactly $48,576) | Morbidware |
| | White Lavender | older | $4.99 | 266 92% | 8.0k | $40k (exactly $39,820) | Sokpop Collective, Tom van den Boogaart |
| | Nullpoint Protocol | $14.99 | 62 61% | 1.9k | $28k (exactly $27,881) | Everbloom Games | |
| | Mortal Rite | · EA | $14.99 | 53 62% | 1.6k | $24k (exactly $23,834) | Round Toast Studios |
| | Slash or Die | older | $4.99 | 150 84% | 4.5k | $22k (exactly $22,455) | ClickGames |
| | Dead Wells: The Devil Fragment | $14.99 | 40 70% | 1.2k | $18k (exactly $17,988) | Echo7Project | |
| | Heart of Gaia | $13.99 | 7 57% | 210 | $2.9k (exactly $2,938) | Brokentail Games | |
| | Hybrid Blood | · EA | $11.99 | 3 100% | 90 | $1.1k (exactly $1,079) | Huggman |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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