Do I ship it?

GamesClass-BasedClass-Based + Turn-Based Tactics

Specimen · observed

Should I ship a Turn-Based Tactics Class-Based game?

Class-Based + Turn-Based Tactics

Of 65 developers who shipped a Turn-Based Tactics Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 194 more are announced, ×5.5 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $1.6k, ×1.1 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $480; 1 in 20 cleared $1.1M, ×742 the market median. Revenue is down 30% on the market; 194 games are announced against 35 developers who shipped in the last year.

Deciding numbers: median 1.1 times the market baseline, revenue down 30% on the market, 194 announced, ×5.5 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Turn-Based Tactics
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 65
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $9.3k → $9.0k → $26k → $2.2k → $16k → $1.6k → $1.5k (still earning) → $479 (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Turn-Based Tactics: Plate 1 · outcomes, 2 yr, n = 65
Bottom 30% $479 (exactly $479)
Median $1.6k (exactly $1,648)
Top 25% $58k (exactly $58,455)
Top 5% $1.1M (exactly $1,111,130)
Developers, 2 yr 65
Released games 180
Announced 194
Effort 7 / 10
AI-buildability Low
Typical price $10.00

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 30% on the market, supply 15% more developers than the period before.

Free games: 16%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Turn-Based Tactics
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Turn-Based Tactics; 8 in 10 of the top 25% also carry RPG, Tactical RPG, Turn-Based Combat
Price point
$10.00 typical · top 25% priced $34.99 or above
Art
4 in 10 of the top 25% ship with 2D, Story Rich, Isometric
Plate 4 · demand

Why players buy here

The top 25% priced at $34.99 or above; the middle game at $10.00.

The top 10 games average 82% positive over 15,048 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $480, median $1.6k, 1 in 4 over $58k, 1 in 20 over $1.1M.

3 in 10 developers made under $480. 8 in 10 of the 35 games released 1 to 2 years ago have fewer than 100 reviews. 194 games are announced against 35 developers who shipped in the last year, ×5.5 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Gloomhaven older $34.99 13,628 82% 409k $14M (exactly $14,305,312) Flaming Fowl Studios, Saber Interactive
FINAL FANTASY TACTICS - The Ivalice Chronicles $49.99 5,673 89% 170k $8.5M (exactly $8,507,798) Square Enix
Fell Seal: Arbiter's Mark older $29.99 4,989 88% 150k $4.5M (exactly $4,488,603) 6 Eyes Studio
Sunderfolk $49.99 1,890 93% 57k $2.8M (exactly $2,834,433) Secret Door
NORSE: Oath of Blood $34.99 2,535 56% 76k $2.7M (exactly $2,660,990) Arctic Hazard
Stolen Realm older $19.99 3,470 84% 104k $2.1M (exactly $2,080,959) Burst2Flame Games
Demeo older $39.99 1,703 87% 51k $2.0M (exactly $2,043,089) Resolution Games
Our Adventurer Guild older $14.99 3,392 95% 102k $1.5M (exactly $1,525,382) GreenGuy
Dice & Fold older $12.99 3,491 83% 105k $1.4M (exactly $1,360,443) Tinymice Entertainment
Demeo x Dungeons & Dragons: Battlemarked $29.99 1,235 82% 37k $1.1M (exactly $1,111,130) Resolution Games
BRAVELY DEFAULT FLYING FAIRY HD Remaster $39.99 803 91% 24k $963k (exactly $963,359) Square Enix, Cattle Call Inc.
Dice Gambit $24.99 1,080 87% 32k $810k (exactly $809,676) Chromatic Ink
Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER - $34.99 582 98% 17k $611k (exactly $610,925) さんぼん堂
New Arc Line · EA $24.99 687 68% 21k $515k (exactly $515,044) Dreamate
Disciples: Domination $44.99 218 65% 6.5k $294k (exactly $294,235) Artefacts Studio
Prelude Dark Pain · EA $19.99 345 77% 10k $207k (exactly $206,896) QUICKFIREGAMES

Estimates: copies = reviews × 30, gross = copies × list price.