Do I ship it?

GamesClass-BasedClass-Based + Management

Specimen · observed

Should I ship a Management Class-Based game?

Class-Based + Management

Of 26 developers who shipped a Management Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 64 more are announced, ×3.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $8.1k, ×5.4 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $720; 1 in 20 cleared $130k, ×92 the market median. Revenue is down 65% on the market; 64 games are announced against 19 developers who shipped in the last year.

Deciding numbers: median 5.4 times the market baseline, revenue down 65% on the market, 64 announced, ×3.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Management
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 26
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $81k → $4.5k → $719 → $64k → $2.9k → $9.7k (still earning) → $719 (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Management: Plate 1 · outcomes, 2 yr, n = 26
Bottom 30% $719 (exactly $719)
Median $8.1k (exactly $8,092)
Top 25% $16k (exactly $16,484)
Top 5% $137k (exactly $137,348)
Developers, 2 yr 26
Released games 58
Announced 64
Effort 7 / 10
AI-buildability Low
Typical price $8.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 65% on the market, supply 170% more developers than the period before.

Free games: 14%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Management
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Management; 7 in 10 of the top 25% also carry RPG, Strategy, Auto Battler
Price point
$8.99 typical · top 25% priced $14.99 or above
Art
3 in 10 of the top 25% ship with Colorful, Pixel Graphics, 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $8.99.

The top 10 games average 87% positive over 2,922 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $720, median $8.1k, 1 in 4 over $16k, 1 in 20 over $130k.

3 in 10 developers made under $720. 6 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 64 games are announced against 19 developers who shipped in the last year, ×3.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Our Adventurer Guild older $14.99 3,392 95% 102k $1.5M (exactly $1,525,382) GreenGuy
Goblin Stone older $24.99 735 52% 22k $551k (exactly $551,030) Orc Chop Games
One Military Camp older $24.99 684 75% 21k $513k (exactly $512,795) Abylight Barcelona
Eslabong · EA $14.99 1,077 95% 32k $484k (exactly $484,327) shirowita
The Pioneers: Surviving Desolation · EA older $29.99 397 63% 12k $357k (exactly $357,181) Supercube
Fire Commander older $14.99 325 66% 9.8k $146k (exactly $146,152) Atomic Wolf, Pixel Crow Games
Spin Hero $7.99 573 73% 17k $137k (exactly $137,348) Sphere Studios
Company of Crime older $19.99 143 51% 4.3k $86k (exactly $85,757) Resistance Games
Tower Walker: MMO Grind Simulator older $9.99 270 77% 8.1k $81k (exactly $80,919) Raptor Claw Games, Millendream
Together in Battle $19.99 134 90% 4.0k $80k (exactly $80,360) Sinister Design
Dice People $2.99 719 90% 22k $64k (exactly $64,494) Mateusk2m, Manodeix
Mushi $14.99 97 74% 2.9k $44k (exactly $43,621) Raptor Claw Games
Smash it Wild: Tactical Volleyball Roguelike $11.99 106 83% 3.2k $38k (exactly $38,128) Goblinz Studio, Ernestine
Deadlock Station $9.99 55 80% 1.7k $16k (exactly $16,484) Luxorix Games
Business War: ERP Sandbox Simulation $15.99 33 84% 990 $16k (exactly $15,830) 夜与潜伏者
SKY THE SCRAPER $11.99 44 100% 1.3k $16k (exactly $15,827) Ryo Kobuchi
Slay All Bosses: Idle $4.99 84 60% 2.5k $13k (exactly $12,575) Memoria Interactive

Estimates: copies = reviews × 30, gross = copies × list price.