Games › Class-Based › Class-Based + Sandbox
Should I ship a Sandbox Class-Based game?
Class-Based + Sandbox
Only 15 developers shipped a Sandbox Class-Based game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Din's Champion, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced, ×3.0 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $3.0k, ×2.0 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $720; 1 in 20 cleared $95k, ×64 the market median. Revenue is up 7085% on the market; 27 games are announced against 9 developers who shipped in the last year.
| Bottom 30% | $719 (exactly $719) |
|---|---|
| Median | $3.0k (exactly $2,967) |
| Top 25% | $34k (exactly $34,183) |
| Top 5% | $96k (exactly $95,952) |
| Developers, 2 yr | 15 |
| Released games | 25 |
| Announced | 27 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 7085% on the market, supply 50% more developers than the period before.
Free games: 12%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
- Sandbox
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Class-Based, Sandbox
- Price point
- $9.99 typical
Why players buy here
The top 10 games average 82% positive over 805 reviews.
What kills games here
3 in 10 developers made under $720. 9 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 27 games are announced against 9 developers who shipped in the last year, ×3.0 per shipper.
Adjacent niches
Class-Based with a different second tag, ranked by verdict then median.
- + AutomationFair
- + Bullet HeavenFair
- + SupernaturalLong shot
- + 2D PlatformerLong shot
- + FPSPoor odds
- + MMORPGPoor odds
- + Base BuildingPoor odds
- + WarPoor odds
- + Souls-likePoor odds
- + MilitaryPoor odds
- + Third-Person ShooterPoor odds
- + WargamePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | One Military Camp | older | $24.99 | 684 75% | 21k | $513k (exactly $512,795) | Abylight Barcelona |
| | Mud and Blood | · EA older | $12.99 | 861 87% | 26k | $336k (exactly $335,532) | urbgames |
| | Din's Champion | $19.99 | 160 85% | 4.8k | $96k (exactly $95,952) | Soldak Entertainment | |
| | Afallon | · EA | $11.99 | 262 79% | 7.9k | $94k (exactly $94,241) | Stargazing interactive |
| | Adventure Land - The Code MMORPG | $14.99 | 144 84% | 4.3k | $65k (exactly $64,757) | Wizard | |
| | Yuma Nest | · EA | $19.99 | 57 89% | 1.7k | $34k (exactly $34,183) | Piokou |
| | Portalborn | · EA | $9.99 | 72 93% | 2.2k | $22k (exactly $21,578) | TheHand |
| | Next Run | $9.99 | 66 75% | 2.0k | $20k (exactly $19,780) | Clarus Victoria | |
| | Mythscroll | $12.99 | 23 65% | 690 | $9.0k (exactly $8,963) | Seedborne | |
| | Medieval Arms | older | $14.99 | 12 66% | 360 | $5.4k (exactly $5,396) | Goodline Games |
| | Company Rising | $8.99 | 11 18% | 330 | $3.0k (exactly $2,967) | Director Liu | |
| | Broad Sword | $11.99 | 8 100% | 240 | $2.9k (exactly $2,878) | Refractal Studio | |
| | Descension | $12.99 | 2 100% | 60 | $779 (exactly $779) | Kaleido Skope Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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