Games › Class-Based › Class-Based + Resource Management
Should I ship a Resource Management Class-Based game?
Class-Based + Resource Management
Of 30 developers who shipped a Resource Management Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 99 more are announced, ×4.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $3.9k, ×2.6 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $360; 1 in 20 cleared $220k, ×149 the market median. Revenue is down 75% on the market; 99 games are announced against 23 developers who shipped in the last year.
| Bottom 30% | $359 (exactly $359) |
|---|---|
| Median | $3.9k (exactly $3,896) |
| Top 25% | $19k (exactly $19,272) |
| Top 5% | $223k (exactly $223,374) |
| Developers, 2 yr | 30 |
| Released games | 61 |
| Announced | 99 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 75% on the market, supply 230% more developers than the period before.
Free games: 15%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
- Resource Management
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Class-Based, Resource Management; 7 in 10 of the top 25% also carry RPG, Roguelite, Strategy
- Price point
- $9.99 typical · top 25% priced $14.99 or above
- Art
- 6 in 10 of the top 25% ship with 2D
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $9.99.
The top 10 games average 83% positive over 7,357 reviews.
What kills games here
3 in 10 developers made under $360. 6 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 99 games are announced against 23 developers who shipped in the last year, ×4.3 per shipper.
Adjacent niches
Class-Based with a different second tag, ranked by verdict then median.
- + AutomationFair
- + Bullet HeavenFair
- + SupernaturalLong shot
- + 2D PlatformerLong shot
- + FPSPoor odds
- + MMORPGPoor odds
- + Base BuildingPoor odds
- + WarPoor odds
- + Souls-likePoor odds
- + MilitaryPoor odds
- + Third-Person ShooterPoor odds
- + WargamePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Tower Dominion | $17.49 | 5,117 85% | 154k | $2.7M (exactly $2,684,890) | Parallel 45 Games | |
| | One Military Camp | older | $24.99 | 684 75% | 21k | $513k (exactly $512,795) | Abylight Barcelona |
| | The Pioneers: Surviving Desolation | · EA older | $29.99 | 397 63% | 12k | $357k (exactly $357,181) | Supercube |
| | Robber Knight | · EA older | $39.99 | 284 64% | 8.5k | $341k (exactly $340,715) | Sartorian |
| | Cube Chaos | $11.99 | 621 95% | 19k | $223k (exactly $223,374) | Wunarg | |
| | Legionbound | $9.99 | 671 83% | 20k | $201k (exactly $201,099) | Spicy Garlic Games | |
| | Tinyfolks | older | $3.99 | 1,070 93% | 32k | $128k (exactly $128,079) | Pierre Vandermaesen |
| | Camelot Unchained | · EA | $9.99 | 369 38% | 11k | $111k (exactly $110,589) | Unchained Entertainment |
| | Mushi | $14.99 | 97 74% | 2.9k | $44k (exactly $43,621) | Raptor Claw Games | |
| | FLERP | older | $2.99 | 401 86% | 12k | $36k (exactly $35,970) | foolsroom |
| | Luck & Loot | $7.99 | 138 90% | 4.1k | $33k (exactly $33,079) | SMARTcreative | |
| | Next Run | $9.99 | 66 75% | 2.0k | $20k (exactly $19,780) | Clarus Victoria | |
| | UNHUMAN | $3.99 | 161 73% | 4.8k | $19k (exactly $19,272) | Kinda Lowkey Games | |
| | Business War: ERP Sandbox Simulation | $15.99 | 33 84% | 990 | $16k (exactly $15,830) | 夜与潜伏者 | |
| | Slay All Bosses: Idle | $4.99 | 84 60% | 2.5k | $13k (exactly $12,575) | Memoria Interactive |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.