Do I ship it?

GamesClass-BasedClass-Based + Resource Management

Specimen · observed

Should I ship a Resource Management Class-Based game?

Class-Based + Resource Management

Of 30 developers who shipped a Resource Management Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 99 more are announced, ×4.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $3.9k, ×2.6 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $360; 1 in 20 cleared $220k, ×149 the market median. Revenue is down 75% on the market; 99 games are announced against 23 developers who shipped in the last year.

Deciding numbers: median 2.6 times the market baseline, revenue down 75% on the market, 99 announced, ×4.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Resource Management
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 30
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $10k → $2.4k → $359 → $16k → $5.4k → $1.7k (still earning) → $2.3k (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Resource Management: Plate 1 · outcomes, 2 yr, n = 30
Bottom 30% $359 (exactly $359)
Median $3.9k (exactly $3,896)
Top 25% $19k (exactly $19,272)
Top 5% $223k (exactly $223,374)
Developers, 2 yr 30
Released games 61
Announced 99
Effort 7 / 10
AI-buildability Low
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 75% on the market, supply 230% more developers than the period before.

Free games: 15%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Resource Management
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Resource Management; 7 in 10 of the top 25% also carry RPG, Roguelite, Strategy
Price point
$9.99 typical · top 25% priced $14.99 or above
Art
6 in 10 of the top 25% ship with 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $9.99.

The top 10 games average 83% positive over 7,357 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $360, median $3.9k, 1 in 4 over $19k, 1 in 20 over $220k.

3 in 10 developers made under $360. 6 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 99 games are announced against 23 developers who shipped in the last year, ×4.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Tower Dominion $17.49 5,117 85% 154k $2.7M (exactly $2,684,890) Parallel 45 Games
One Military Camp older $24.99 684 75% 21k $513k (exactly $512,795) Abylight Barcelona
The Pioneers: Surviving Desolation · EA older $29.99 397 63% 12k $357k (exactly $357,181) Supercube
Robber Knight · EA older $39.99 284 64% 8.5k $341k (exactly $340,715) Sartorian
Cube Chaos $11.99 621 95% 19k $223k (exactly $223,374) Wunarg
Legionbound $9.99 671 83% 20k $201k (exactly $201,099) Spicy Garlic Games
Tinyfolks older $3.99 1,070 93% 32k $128k (exactly $128,079) Pierre Vandermaesen
Camelot Unchained · EA $9.99 369 38% 11k $111k (exactly $110,589) Unchained Entertainment
Mushi $14.99 97 74% 2.9k $44k (exactly $43,621) Raptor Claw Games
FLERP older $2.99 401 86% 12k $36k (exactly $35,970) foolsroom
Luck & Loot $7.99 138 90% 4.1k $33k (exactly $33,079) SMARTcreative
Next Run $9.99 66 75% 2.0k $20k (exactly $19,780) Clarus Victoria
UNHUMAN $3.99 161 73% 4.8k $19k (exactly $19,272) Kinda Lowkey Games
Business War: ERP Sandbox Simulation $15.99 33 84% 990 $16k (exactly $15,830) 夜与潜伏者
Slay All Bosses: Idle $4.99 84 60% 2.5k $13k (exactly $12,575) Memoria Interactive

Estimates: copies = reviews × 30, gross = copies × list price.