Do I ship it?

GamesClass-BasedClass-Based + Real Time Tactics

Specimen · observed

Should I ship a Real Time Tactics Class-Based game?

Class-Based + Real Time Tactics

Only 16 developers shipped a Real Time Tactics Class-Based game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Flowers and Deities, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 57 more are announced, ×5.7 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $2.2k, ×1.5 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $240; 1 in 20 cleared $100k, ×69 the market median. Revenue is down 75% on the market; 57 games are announced against 10 developers who shipped in the last year.

Deciding numbers: median 1.5 times the market baseline, revenue down 75% on the market, 57 announced, ×5.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Real Time Tactics
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 16
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $6.5k → $8.6k → $82k → $359 → $9.4k → $2.2k → $599 (still earning) → $16k (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Real Time Tactics: Plate 1 · outcomes, 2 yr, n = 16
Bottom 30% $240 (exactly $240)
Median $2.2k (exactly $2,248)
Top 25% $16k (exactly $16,484)
Top 5% $103k (exactly $103,270)
Developers, 2 yr 16
Released games 62
Announced 57
Effort 7 / 10
AI-buildability Low
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 75% on the market, supply 65% more developers than the period before.

Free games: 13%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Real Time Tactics
Price point
$5.99 typical
Plate 4 · demand

Why players buy here

The top 10 games average 88% positive over 1,275 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $240, median $2.2k, 1 in 4 over $16k, 1 in 20 over $100k.

3 in 10 developers made under $240. 8 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 57 games are announced against 10 developers who shipped in the last year, ×5.7 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Satellite Reign older $29.99 2,619 75% 79k $2.4M (exactly $2,356,314) 5 Lives Studios
Dark Envoy older $29.99 783 69% 23k $704k (exactly $704,465) Event Horizon
RUNGORE older $14.99 991 85% 30k $446k (exactly $445,653) YOUR_MOM'S_HP, RavenJm
The Pioneers: Surviving Desolation · EA older $29.99 397 63% 12k $357k (exactly $357,181) Supercube
Mud and Blood · EA older $12.99 861 87% 26k $336k (exactly $335,532) urbgames
Fire Commander older $14.99 325 66% 9.8k $146k (exactly $146,152) Atomic Wolf, Pixel Crow Games
Flowers and Deities $12.99 265 90% 8.0k $103k (exactly $103,270) Chill Winter Studio
TrinityS older $14.99 182 69% 5.5k $82k (exactly $81,845) Indie-us Games
Dice People $2.99 719 90% 22k $64k (exactly $64,494) Mateusk2m, Manodeix
DEFENDUN : Hero Defense older $8.99 159 72% 4.8k $43k (exactly $42,882) MYMEStudio
Rise of a Legend · EA $17.99 49 77% 1.5k $26k (exactly $26,445) Masquarade, Nicholas St. Germain
Deadlock Station $9.99 55 80% 1.7k $16k (exactly $16,484) Luxorix Games
Future Breach 64 $2.99 105 86% 3.2k $9.4k (exactly $9,418) Yurii Nikshych
Open The Gate: Just A Little $5.99 37 75% 1.1k $6.6k (exactly $6,649) Abubu Dance
Marshals of Yore $4.99 30 90% 900 $4.5k (exactly $4,491) One Man Horde
KindFolx $14.99 5 80% 150 $2.2k (exactly $2,248) Tristan Barona
RC: Car Maniacs $4.99 8 62% 240 $1.2k (exactly $1,198) GH Games
Nocturn · EA $9.99 2 50% 60 $599 (exactly $599) One Eye Games

Estimates: copies = reviews × 30, gross = copies × list price.