Do I ship it?

GamesClass-BasedClass-Based + Procedural Generation

Specimen · observed

Should I ship a Procedural Generation Class-Based game?

Class-Based + Procedural Generation

Of 68 developers who shipped a Procedural Generation Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 167 more are announced, ×4.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $2.0k, ×1.3 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $420; 1 in 20 cleared $130k, ×92 the market median. Revenue is down 40% on the market; 167 games are announced against 34 developers who shipped in the last year.

Deciding numbers: median 1.3 times the market baseline, revenue down 40% on the market, 167 announced, ×4.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Procedural Generation
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 68
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $29k → $11k → $420 → $1.8k → $3.6k → $14k → $899 (still earning) → $449 (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Procedural Generation: Plate 1 · outcomes, 2 yr, n = 68
Bottom 30% $419 (exactly $419)
Median $2.0k (exactly $1,977)
Top 25% $22k (exactly $21,578)
Top 5% $137k (exactly $137,348)
Developers, 2 yr 68
Released games 144
Announced 167
Effort 7 / 10
AI-buildability Low
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 40% on the market, supply as many developers as the period before.

Free games: 11%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Procedural Generation
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Procedural Generation; 5 in 10 of the top 25% also carry RPG, Roguelite, Action
Price point
$7.99 typical · top 25% priced $19.99 or above
Art
5 in 10 of the top 25% ship with 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $7.99.

The top 10 games average 83% positive over 12,952 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $420, median $2.0k, 1 in 4 over $21k, 1 in 20 over $130k.

3 in 10 developers made under $420. 8 in 10 of the 37 games released 1 to 2 years ago have fewer than 100 reviews. 167 games are announced against 34 developers who shipped in the last year, ×4.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Deep Rock Galactic older $29.99 303,142 97% 9.1M $273M (exactly $272,736,857) Ghost Ship Games
Chronicon older $13.99 8,822 94% 265k $3.7M (exactly $3,702,593) Subworld
Heroes of Hammerwatch II $19.99 5,806 82% 174k $3.5M (exactly $3,481,858) Crackshell
Tower Dominion $17.49 5,117 85% 154k $2.7M (exactly $2,684,890) Parallel 45 Games
Vagante older $14.99 4,118 90% 124k $1.9M (exactly $1,851,865) Nuke Nine
Immortal Redneck older $19.95 2,211 90% 66k $1.3M (exactly $1,323,284) Crema
The Pioneers: Surviving Desolation · EA older $29.99 397 63% 12k $357k (exactly $357,181) Supercube
Mud and Blood · EA older $12.99 861 87% 26k $336k (exactly $335,532) urbgames
Cube Chaos $11.99 621 95% 19k $223k (exactly $223,374) Wunarg
Spin Hero $7.99 573 73% 17k $137k (exactly $137,348) Sphere Studios
Din's Champion $19.99 160 85% 4.8k $96k (exactly $95,952) Soldak Entertainment
Titans of the Past $24.99 108 83% 3.2k $81k (exactly $80,968) Devil's Dozen Games
Together in Battle $19.99 134 90% 4.0k $80k (exactly $80,360) Sinister Design
Healed To Death $14.99 163 80% 4.9k $73k (exactly $73,301) Branno
Hunters Inc $14.99 155 56% 4.7k $70k (exactly $69,704) WYLDERZONE
Second Sun $19.99 115 69% 3.5k $69k (exactly $68,966) Grey Wolf Entertainment

Estimates: copies = reviews × 30, gross = copies × list price.