Do I ship it?

GamesClass-BasedClass-Based + Mythology

Specimen · observed

Should I ship a Mythological Class-Based game?

Class-Based + Mythology

Only 18 developers shipped a Mythological Class-Based game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Jotunnslayer: Hordes of Hel, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 47 more are announced, ×4.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $5.8k, ×3.9 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $3.2M, ×2197 the market median. Revenue is down 65% on the market; 47 games are announced against 11 developers who shipped in the last year.

Deciding numbers: median 3.9 times the market baseline, revenue down 65% on the market, 47 announced, ×4.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Mythology
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 18
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $16k → $5.8k → $599 → $53k (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Mythology: Plate 1 · outcomes, 2 yr, n = 18
Bottom 30% $599 (exactly $599)
Median $5.8k (exactly $5,846)
Top 25% $60k (exactly $59,962)
Top 5% $3.3M (exactly $3,290,905)
Developers, 2 yr 18
Released games 44
Announced 47
Effort 7 / 10
AI-buildability Low
Typical price $11.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 65% on the market, supply 55% more developers than the period before.

Free games: 27%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Mythology
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based; 6 in 10 of the top 25% also carry RPG, Strategy, Turn-Based Combat
Price point
$11.99 typical · top 25% priced $15.99 or above
Art
4 in 10 of the top 25% ship with 2D, 3D, Atmospheric
Plate 4 · demand

Why players buy here

The top 25% priced at $15.99 or above; the middle game at $11.99.

The top 10 games average 74% positive over 10,870 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $5.8k, 1 in 4 over $59k, 1 in 20 over $3.2M.

3 in 10 developers made under $600. 4 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 47 games are announced against 11 developers who shipped in the last year, ×4.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different setting or mood, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Jotunnslayer: Hordes of Hel $14.99 7,318 82% 220k $3.3M (exactly $3,290,905) Games Farm, ARTillery
NORSE: Oath of Blood $34.99 2,535 56% 76k $2.7M (exactly $2,660,990) Arctic Hazard
Svarog's Dream older $21.00 888 89% 27k $559k (exactly $559,440) VI Game Forge
Tiny Tactics older $9.99 661 82% 20k $198k (exactly $198,102) Tiny Forge Gaming
Camelot Unchained · EA $9.99 369 38% 11k $111k (exactly $110,589) Unchained Entertainment
Witch and Council : The Card $14.99 182 48% 5.5k $82k (exactly $81,845) G1 Playground
Guards II: Chaos in Hell $15.99 125 96% 3.8k $60k (exactly $59,962) Battlecruiser Games
Duriano $14.99 117 95% 3.5k $53k (exactly $52,615) Adisoft Gaming Co.,Ltd.
Kiln $7.99 154 74% 4.6k $37k (exactly $36,914) Double Fine Productions
Spirits of The Silicium Forest older $9.99 55 89% 1.7k $16k (exactly $16,484) PixelGreeds, Kujjaoo
Tri Survive $7.99 54 90% 1.6k $13k (exactly $12,944) Majestic Mind Games
Navigating The Labyrinth $14.99 13 76% 390 $5.8k (exactly $5,846) Dragon Dropper
Larina $11.99 3 66% 90 $1.1k (exactly $1,079) Stefan Pulfer

Estimates: copies = reviews × 30, gross = copies × list price.