Do I ship it?

GamesClass-BasedClass-Based + Local Multiplayer

Specimen · observed

Should I ship a Local Multiplayer Class-Based game?

Class-Based + Local Multiplayer

Of 20 developers who shipped a Local Multiplayer Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 29 more are announced, ×2.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $720, ×0.5 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $300. 29 games are announced against 12 developers who shipped in the last year, ×2.4 per shipper, while revenue is up 170% on the market.

Deciding numbers: median 0.5 times the market baseline, revenue up 170% on the market, 29 announced, ×2.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Local Multiplayer
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 20
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $3.2k → $3.3k → $7.3k → $899 → $300 → $899 → $4.3k (still earning) → $539 (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Local Multiplayer: Plate 1 · outcomes, 2 yr, n = 20
Bottom 30% $300 (exactly $300)
Median $719 (exactly $719)
Top 25% $4.3k (exactly $4,287)
Top 5% $76k (exactly $75,546)
Developers, 2 yr 20
Released games 56
Announced 29
Effort 7 / 10
AI-buildability Low
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 170% on the market, supply 50% more developers than the period before.

Free games: 25%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Local Multiplayer
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Local Multiplayer; 5 in 10 of the top 25% also carry Action, Arcade, Local Co-Op
Price point
$9.99 typical · top 25% priced $29.99 or above
Art
5 in 10 of the top 25% ship with 2D, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $9.99.

The top 10 games average 81% positive over 323 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $300, median $720, 1 in 4 over $4.2k, 1 in 20 over $75k.

3 in 10 developers made under $300. 8 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 29 games are announced against 12 developers who shipped in the last year, ×2.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Dungeons of Sundaria older $9.99 3,061 74% 92k $917k (exactly $917,382) Industry Games
Final Knight · EA $13.99 180 77% 5.4k $76k (exactly $75,546) 2oclocksoft
Telepath Tactics Liberated older $19.99 120 85% 3.6k $72k (exactly $71,964) Sinister Design
Paw Paw Paw older $9.99 177 71% 5.3k $53k (exactly $53,047) Simpleton
SNOW BROS. SPECIAL: ANNIVERSARY EDITION $29.99 32 78% 960 $29k (exactly $28,790) CRT GAMES
Live by the Sword: Tactics older $14.99 55 63% 1.7k $25k (exactly $24,734) Labrador Studios
Go Fight Fantastic older $4.99 68 67% 2.0k $10k (exactly $10,180) Dinomite Games
MAGE: Mega Awesome Gregarious Encounters $9.99 29 89% 870 $8.7k (exactly $8,691) FunRug Studio
Orc Survivor older $4.99 49 95% 1.5k $7.3k (exactly $7,335) TitanCrestGames
There Will Be Ink older $6.99 30 93% 900 $6.3k (exactly $6,291) Summit Fever
Marshals of Yore $4.99 30 90% 900 $4.5k (exactly $4,491) One Man Horde
MotorCubs RC $12.99 11 72% 330 $4.3k (exactly $4,287) Draisey Digital LLC
Sokker $2.99 29 86% 870 $2.6k (exactly $2,601) Sokpop Collective
Shred The Undead $9.99 3 100% 90 $899 (exactly $899) Citizens' Loft Interactive LLC
Wolftown $9.99 3 100% 90 $899 (exactly $899) Portponky
Iron Legacy · EA $9.99 3 100% 90 $899 (exactly $899) Static Fluid
Card Maker Simulator $7.99 3 100% 90 $719 (exactly $719) Níkolas Santos

Estimates: copies = reviews × 30, gross = copies × list price.