Do I ship it?

GamesClass-BasedClass-Based + Dungeon Crawler

Specimen · observed

Should I ship a Dungeon Crawler Class-Based game?

Class-Based + Dungeon Crawler

Of 103 developers who shipped a Dungeon Crawler Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 226 more are announced, ×3.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $2.2k, ×1.4 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $480; 1 in 20 cleared $410k, ×280 the market median. Revenue is up 70% on the market; 226 games are announced against 58 developers who shipped in the last year.

Deciding numbers: median 1.4 times the market baseline, revenue up 70% on the market, 226 announced, ×3.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Dungeon Crawler
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 103
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $5.1k → $10k → $3.6k → $11k → $2.9k → $3.0k → $2.6k (still earning) → $1.2k (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Dungeon Crawler: Plate 1 · outcomes, 2 yr, n = 103
Bottom 30% $479 (exactly $479)
Median $2.2k (exactly $2,157)
Top 25% $20k (exactly $19,780)
Top 5% $420k (exactly $419,570)
Developers, 2 yr 103
Released games 216
Announced 226
Effort 7 / 10
AI-buildability Low
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 70% on the market, supply 25% more developers than the period before.

Free games: 13%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Dungeon Crawler
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Dungeon Crawler; 4 in 10 of the top 25% also carry RPG, Combat, Action
Price point
$7.99 typical · top 25% priced $19.99 or above
Art
5 in 10 of the top 25% ship with 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $7.99.

The top 10 games average 82% positive over 20,205 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $480, median $2.2k, 1 in 4 over $19k, 1 in 20 over $410k.

3 in 10 developers made under $480. 8 in 10 of the 52 games released 1 to 2 years ago have fewer than 100 reviews. 226 games are announced against 58 developers who shipped in the last year, ×3.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
The Slormancer $19.99 6,926 81% 208k $4.2M (exactly $4,153,522) Slormite Studios
Chronicon older $13.99 8,822 94% 265k $3.7M (exactly $3,702,593) Subworld
Heroes of Hammerwatch II $19.99 5,806 82% 174k $3.5M (exactly $3,481,858) Crackshell
Demeo older $39.99 1,703 87% 51k $2.0M (exactly $2,043,089) Resolution Games
Our Adventurer Guild older $14.99 3,392 95% 102k $1.5M (exactly $1,525,382) GreenGuy
Three Kingdoms Mushouden $24.99 1,876 72% 56k $1.4M (exactly $1,406,437) NanBei Studio
Dice & Fold older $12.99 3,491 83% 105k $1.4M (exactly $1,360,443) Tinymice Entertainment
Erenshor · EA $19.99 2,153 94% 65k $1.3M (exactly $1,291,154) Burgee Media
Wizardry: Proving Grounds of the Mad Overlord older $34.99 1,209 77% 36k $1.3M (exactly $1,269,087) Digital Eclipse
Demeo x Dungeons & Dragons: Battlemarked $29.99 1,235 82% 37k $1.1M (exactly $1,111,130) Resolution Games
Heretical · EA $14.99 933 84% 28k $420k (exactly $419,570) Three Swords Studio
HellSlave II: Judgment of the Archon $19.99 316 77% 9.5k $190k (exactly $189,505) Ars Goetia
Path of the Abyss $6.99 664 92% 20k $139k (exactly $139,241) Suzuki Suzuzou
Din's Champion $19.99 160 85% 4.8k $96k (exactly $95,952) Soldak Entertainment
Dark Quest 4 $19.99 136 75% 4.1k $82k (exactly $81,559) Brain Seal Ltd

Estimates: copies = reviews × 30, gross = copies × list price.