Do I ship it?

GamesClass-BasedClass-Based + Cyberpunk

Specimen · observed

Should I ship a Cyberpunk Class-Based game?

Class-Based + Cyberpunk

Of 22 developers who shipped a Cyberpunk Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 33 more are announced, ×3.0 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $720, ×0.5 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $150. 33 games are announced against 11 developers who shipped in the last year, ×3.0 per shipper, while revenue is down 50% on the market.

Deciding numbers: median 0.5 times the market baseline, revenue down 50% on the market, 33 announced, ×3.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Cyberpunk
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 22
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $358 → $1.8k → $9.4k → $360 → $0 (still earning) → $719 (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Cyberpunk: Plate 1 · outcomes, 2 yr, n = 22
Bottom 30% $150 (exactly $150)
Median $719 (exactly $719)
Top 25% $9.4k (exactly $9,418)
Top 5% $355k (exactly $355,382)
Developers, 2 yr 22
Released games 46
Announced 33
Effort 7 / 10
AI-buildability Low
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 50% on the market, supply as many developers as the period before.

Free games: 20%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Cyberpunk
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based; 7 in 10 of the top 25% also carry Action, PvE, Shooter
Price point
$7.99 typical · top 25% priced $29.99 or above
Art
3 in 10 of the top 25% ship with 2D, First-Person
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $7.99.

The top 10 games average 81% positive over 45,804 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $150, median $720, 1 in 4 over $9.4k, 1 in 20 over $350k.

3 in 10 developers made under $150. 9 in 10 of the 12 games released 1 to 2 years ago have fewer than 100 reviews. 33 games are announced against 11 developers who shipped in the last year, ×3.0 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different setting or mood, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Marathon $39.99 44,919 81% 1.3M $54M (exactly $53,889,324) Bungie
Satellite Reign older $29.99 2,619 75% 79k $2.4M (exactly $2,356,314) 5 Lives Studios
Deadlink older $24.99 2,871 90% 86k $2.2M (exactly $2,152,389) Gruby Entertainment
Roboquest VR $29.99 395 87% 12k $355k (exactly $355,382) Flat2VR Studios, RyseUp Studios
Metroplex Zero: Sci-Fi Card Battler older $19.99 90 96% 2.7k $54k (exactly $53,973) Enigma Dragons LLC
Ultra Mega Cats · EA $11.99 70 74% 2.1k $25k (exactly $25,179) Fallen Leaf, Unseen Silence, Black Drak… (Fallen Leaf, Unseen Silence, Black Drakkar Games)
UNHUMAN $3.99 161 73% 4.8k $19k (exactly $19,272) Kinda Lowkey Games
Arcaxer older $24.99 23 86% 690 $17k (exactly $17,243) Overrun Games
Hacky $4.99 95 93% 2.9k $14k (exactly $14,222) Cuddle Code
Future Breach 64 $2.99 105 86% 3.2k $9.4k (exactly $9,418) Yurii Nikshych
Coreless · EA $7.99 30 80% 900 $7.2k (exactly $7,191) Contextual Turtle
Nybble $9.99 9 100% 270 $2.7k (exactly $2,697) Gummy Skunk
Running Riot $2.99 10 100% 300 $897 (exactly $897) Party Moose Games
Cube Snake $2.99 10 100% 300 $897 (exactly $897) Kabum

Estimates: copies = reviews × 30, gross = copies × list price.