Games › Open World Survival Craft › Open World Survival Craft + Choose Your Own Adventure
Should I ship a Choose Your Own Adventure Open World Survival Craft?
Open World Survival Craft + Choose Your Own Adventure
Only 5 developers shipped a Choose Your Own Adventure Open World Survival Craft in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Colonize, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 16 more are announced, ×5.3 for every developer who shipped in the last year.
Verdict: dead, for a 9 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $4.9k against a market of $1.3k. 16 games are announced.
not enough cohorts to draw
| Bottom 30% | $4.0k (exactly $4,047) |
|---|---|
| Median | $4.9k (exactly $4,947) |
| Top 25% | $46k (exactly $45,577) |
| Top 5% | $58k (exactly $57,542) |
| Developers, 2 yr | 5 |
| Released games | 33 |
| Announced | 16 |
| Effort | 9 / 10 |
| AI-buildability | Low |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 50% more developers than the period before.
Free games: 15%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World Survival Craft
- effort 9 / 10 · low · dedicated multiplayer servers over a huge content build
- Choose Your Own Adventure
- effort 2 / 10 · high · branching text with light state
What it takes
- Effort
- 9 / 10 · studio only
- Systems
- Open World Survival Craft, Choose Your Own Adventure
- Price point
- $14.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $23.99 or above; the middle game at $10.99.
The top 10 games average 66% positive over 2,958 reviews.
What kills games here
3 in 10 developers made under $4.1k. 16 games are announced against 3 developers who shipped in the last year, ×5.3 per shipper.
Adjacent niches
Open World Survival Craft with a different second tag, ranked by verdict then median.
- + AutomationFair
- + Co-opPoor odds
- + Online Co-OpPoor odds
- + Immersive SimPoor odds
- + PhysicsPoor odds
- + Colony SimPoor odds
- + MedievalPoor odds
- + ShooterPoor odds
- + PvPPoor odds
- + Sci-fiPoor odds
- + Character CustomizationPoor odds
- + RPGPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Spirit of the Island | older | $14.99 | 1,191 69% | 36k | $536k (exactly $535,593) | 1M Bits Horde |
| | Fabled Lands | older | $18.99 | 523 79% | 16k | $298k (exactly $297,953) | Prime Games |
| | Korea Dynasty (조선메타실록) | · EA older | $23.99 | 267 72% | 8.0k | $192k (exactly $192,160) | Happy Daram Inc. |
| | Far Lands | older | $24.99 | 154 62% | 4.6k | $115k (exactly $115,454) | Scalpel Softworks |
| | Zero-based World-从零开始 | · EA older | $18.99 | 149 68% | 4.5k | $85k (exactly $84,885) | zerogame |
| | Colonize | $9.99 | 192 39% | 5.8k | $58k (exactly $57,542) | Rembrosoft | |
| | ASTROBOTANICA | · EA | $19.99 | 76 59% | 2.3k | $46k (exactly $45,577) | Space Goblin Studio |
| | Tales of Morrow | older | $14.99 | 96 44% | 2.9k | $43k (exactly $43,171) | GameMechanic |
| | Arctic Anxiety | · EA older | $2.99 | 285 55% | 8.6k | $26k (exactly $25,565) | Arctic Studio |
| | Little Hats | · EA older | $19.99 | 25 88% | 750 | $15k (exactly $14,992) | Venekamp Studios |
| | Ancient the Dimensions | · EA | $14.99 | 11 9% | 330 | $4.9k (exactly $4,947) | HEADSTONE STUDIO |
| | Kalahari’s End | · EA | $14.99 | 9 55% | 270 | $4.0k (exactly $4,047) | Owlfig Games |
| | Wreck Poly Survival | $0.99 | 1 0% | 30 | $30 (exactly $30) | FGS |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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