Do I ship it?

GamesReal Time TacticsReal Time Tactics + Bullet Time

Specimen · observed

Should I ship a Bullet Time Real Time Tactics?

Real Time Tactics + Bullet Time

Only 14 developers shipped a Bullet Time Real Time Tactics in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Deadlock Station, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 23 more are announced, ×2.6 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $590, ×0.9 the market's $630 for a 6 / 10 build, and 3 in 10 made under $50; 1 in 20 cleared $16k, ×26 the market median. Revenue is down 100% on the market; 23 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 0.9 times the market baseline, revenue down 100% on the market, 23 announced, ×2.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Bullet Time
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 14

not enough cohorts to draw

Outcomes for Real Time Tactics + Bullet Time: Plate 1 · outcomes, 2 yr, n = 14
Bottom 30% $0 (exactly $0)
Median $594 (exactly $594)
Top 25% $2.3k (exactly $2,336)
Top 5% $16k (exactly $16,484)
Developers, 2 yr 14
Released games 33
Announced 23
Effort 6 / 10
AI-buildability Medium
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 80% more developers than the period before.

Free games: 15%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Bullet Time
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Bullet Time; 5 in 10 of the top 25% also carry Strategy, RPG, Adventure
Price point
$6.99 typical · top 25% priced $9.99 or above
Art
5 in 10 of the top 25% ship with 3D, Top-Down
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $6.99.

The top 7 games average 88% positive over 170 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $590, 1 in 4 over $2.3k, 1 in 20 over $16k.

3 in 10 developers made under $50. All of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 23 games are announced against 9 developers who shipped in the last year, ×2.6 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
WARNO older $39.99 14,502 80% 435k $17M (exactly $17,398,049) Eugen Systems
BattleGroupVR older $24.99 858 92% 26k $643k (exactly $643,243) SpaceOwl Games
Dark Future: Blood Red States (Classic) older $24.99 250 70% 7.5k $187k (exactly $187,425) Auroch Digital
Active DBG: Brave's Rage older $17.99 224 80% 6.7k $121k (exactly $120,893) ISVR
Deadlock Station $9.99 55 80% 1.7k $16k (exactly $16,484) Luxorix Games
Meta Card Backpack Legend $7.99 68 97% 2.0k $16k (exactly $16,300) KY Games
PEE WAR! older $1.99 61 93% 1.8k $3.6k (exactly $3,642) LBR games, Integer games
Bass Defense - Rhythm Meets Strategy $5.99 17 100% 510 $3.1k (exactly $3,055) WOMBEX Games
Collisus · EA older $4.99 18 77% 540 $2.7k (exactly $2,695) GameDevDave
League Of Tacticians: Path of Tarkan $5.99 13 84% 390 $2.3k (exactly $2,336) Oba Games
Castle And Cursor $6.99 11 63% 330 $2.3k (exactly $2,307) Elite Gorgon Games
Favela Defender $4.99 4 100% 120 $599 (exactly $599) Palmsoft Games
Zombie Self-Cultivation $9.90 2 50% 60 $594 (exactly $594) LangBubai
BlastLast $6.99 0 0% 0 $0 (exactly $0) Alexoid Studio
Our War: Firepower Suppression $16.99 0 0% 0 $0 (exactly $0) Chengdu Old Man
Ropeat $4.99 0 0% 0 $0 (exactly $0) Ropeat Team

Estimates: copies = reviews × 30, gross = copies × list price.