Games › Boxing › Boxing + Rhythm
Should I ship a Rhythm Boxing game?
Boxing + Rhythm
Only 9 developers shipped a Rhythm Boxing game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Electro Bop Boxing League, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 6 more are announced.
Verdict: dead, for a 5 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $300 against a market of $630. 6 games are announced.
not enough cohorts to draw
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $300 (exactly $300) |
| Top 25% | $1.8k (exactly $1,798) |
| Top 5% | $38k (exactly $37,775) |
| Developers, 2 yr | 9 |
| Released games | 30 |
| Announced | 6 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 330% on the market, supply 50% fewer developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Boxing, Rhythm
- Price point
- $9.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $19.99 or above; the middle game at $14.99.
The top 10 games average 84% positive over 5,159 reviews.
What kills games here
3 in 10 developers made under $50. All of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 6 games are announced against 3 developers who shipped in the last year.
Adjacent niches
Boxing with a different second tag, ranked by verdict then median.
- + Immersive SimStrong odds
- + SimulationFair
- + StrategyPoor odds
- + FightingPoor odds
- + 2D FighterPoor odds
- + Martial ArtsPoor odds
- + AdventurePoor odds
- + SportsPoor odds
- + ActionPoor odds
- + CombatPoor odds
- + PvPPoor odds
- + PhysicsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | BOXVR | older | $29.99 | 1,512 79% | 45k | $1.4M (exactly $1,360,346) | FitXR |
| | Waifu Fighter | older | $7.99 | 2,677 86% | 80k | $642k (exactly $641,677) | Happy Monster Studio |
| | PowerBeatsVR - VR Fitness | older | $19.99 | 453 85% | 14k | $272k (exactly $271,664) | Five Mind Creations |
| | Electro Bop Boxing League | $14.99 | 84 79% | 2.5k | $38k (exactly $37,775) | Developer Dob | |
| | Box To The Beat VR | older | $19.99 | 58 96% | 1.7k | $35k (exactly $34,783) | Khosouf Studio |
| | Beat the Beats VR | $19.99 | 48 97% | 1.4k | $29k (exactly $28,786) | Parallel Circles | |
| | Song Beater: Quite My Tempo! | older | $19.99 | 46 91% | 1.4k | $28k (exactly $27,586) | Playito.com |
| | Blast Beat | older | $19.99 | 46 93% | 1.4k | $28k (exactly $27,586) | gz.inc |
| | Dance Collider | older | $4.99 | 169 80% | 5.1k | $25k (exactly $25,299) | emergeWorlds |
| | Boot Camp Fitness | older | $10.99 | 66 96% | 2.0k | $22k (exactly $21,760) | Kevin Baker |
| | TrainingTiles | $9.99 | 6 100% | 180 | $1.8k (exactly $1,798) | HumanBionics, Jhohan Hernandez | |
| | Boxing Machine VR | $7.99 | 3 100% | 90 | $719 (exactly $719) | Vnow Games | |
| | Odania Sports Arena | $9.99 | 1 0% | 30 | $300 (exactly $300) | Odania GmbH | |
| | GeoBoxer | $4.99 | 1 100% | 30 | $150 (exactly $150) | Phenomaker | |
| | BraceUp VR | $16.99 | 0 0% | 0 | $0 (exactly $0) | Virtual Software House | |
| | Groovy Labs | $9.99 | 0 0% | 0 | $0 (exactly $0) | Body Mind Games | |
| | Touch Grass: A Bit-Sized Christmas Adventure | $3.99 | 0 0% | 0 | $0 (exactly $0) | EXOFRENON GAMES |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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