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Should I ship a Boxing Immersive Sim?
Immersive Sim + Boxing
Only 16 developers shipped a Boxing Immersive Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Undisputed, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 12 more are announced.
Verdict: strong odds, for a 8 / 10 build.
The middle developer here made $2.7k, ×1.8 the market's $1.5k for a 8 / 10 build, and 7 in 10 cleared $1.3k. Revenue is up 60% on the market; 12 games are announced against 9 developers who shipped in the last year, ×1.3 per shipper.
| Bottom 30% | $1.3k (exactly $1,319) |
|---|---|
| Median | $2.7k (exactly $2,696) |
| Top 25% | $86k (exactly $86,357) |
| Top 5% | $29M (exactly $28,779,243) |
| Developers, 2 yr | 16 |
| Released games | 30 |
| Announced | 12 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $10.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 60% on the market, supply 30% more developers than the period before.
Free games: 7%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Immersive Sim
- effort 8 / 10 · low · effort 8 sits in the low band
- Boxing
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Immersive Sim, Boxing
- Price point
- $10.99 typical
Why players buy here
The top 10 games average 61% positive over 19,970 reviews.
What kills games here
3 in 10 developers made under $1.4k. 7 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 12 games are announced against 9 developers who shipped in the last year.
Adjacent niches
Immersive Sim with a different second tag, ranked by verdict then median.
- + FMVStrong odds
- + Trading Card GameStrong odds
- + MinigamesStrong odds
- + WesternStrong odds
- + Job SimulatorFair
- + Asynchronous MultiplayerFair
- + Dating SimFair
- + RomanceFair
- + LGBTQ+Fair
- + Visual NovelFair
- + Split ScreenFair
- + Time TravelFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Undisputed | $49.99 | 19,190 60% | 576k | $29M (exactly $28,779,243) | Steel City Interactive | |
| | Gym Simulator 24 | older | $12.99 | 2,531 84% | 76k | $986k (exactly $986,331) | Red Axe Games |
| | MMA Life Simulator | $16.99 | 435 80% | 13k | $222k (exactly $221,719) | BNS7 | |
| | LES MILLS XR BODYCOMBAT | $29.99 | 121 85% | 3.6k | $109k (exactly $108,864) | Odders Lab | |
| | Airport Ground Handling Simulator VR | · EA older | $29.99 | 121 61% | 3.6k | $109k (exactly $108,864) | AVIAR B.V. |
| | Bloody Knuckles Street Boxing | · EA older | $14.99 | 210 52% | 6.3k | $94k (exactly $94,437) | Luvseatshawty |
| | Voltage High Society | $19.99 | 144 92% | 4.3k | $86k (exactly $86,357) | Platonic Partnership | |
| | Let's take a bath with Purin 2 | older | $17.99 | 133 83% | 4.0k | $72k (exactly $71,780) | Parabolica Games |
| | Boot Camp Fitness | older | $10.99 | 66 96% | 2.0k | $22k (exactly $21,760) | Kevin Baker |
| | Smashing time | older | $13.99 | 32 40% | 960 | $13k (exactly $13,430) | Net-assembly |
| | Boxing World Simulator | $5.99 | 25 96% | 750 | $4.5k (exactly $4,492) | Al & Al | |
| | Sportvida CyberDash | $19.99 | 7 85% | 210 | $4.2k (exactly $4,198) | ible Sportvida | |
| | Boobs & Boxing | $4.99 | 23 91% | 690 | $3.4k (exactly $3,443) | Rodrigo Piedras | |
| | Boxing Simulator | · EA | $5.99 | 15 80% | 450 | $2.7k (exactly $2,696) | Rahu Studio |
| | Golden Gloves VR | $19.99 | 4 75% | 120 | $2.4k (exactly $2,399) | Engine Room VR | |
| | The Comeback King | $10.99 | 6 100% | 180 | $2.0k (exactly $1,978) | Ian Williams |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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