Do I ship it?

GamesReal Time TacticsReal Time Tactics + Auto Battler

Specimen · observed

Should I ship an Auto Battler Real Time Tactics?

Real Time Tactics + Auto Battler

Of 89 developers who shipped an Auto Battler Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 140 more are announced, ×2.8 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.6k, ×2.6 the market's $630 for a 6 / 10 build, and 3 in 10 made under $240; 1 in 20 cleared $150k, ×250 the market median. Revenue is down 35% on the market; 140 games are announced against 50 developers who shipped in the last year.

Deciding numbers: median 2.6 times the market baseline, revenue down 35% on the market, 140 announced, ×2.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Auto Battler
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 89
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.2k → $386 → $449 → $3.4k → $2.2k → $3.5k → $420 (still earning) → $3.3k (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Auto Battler: Plate 1 · outcomes, 2 yr, n = 89
Bottom 30% $239 (exactly $239)
Median $1.6k (exactly $1,618)
Top 25% $12k (exactly $11,688)
Top 5% $157k (exactly $156,999)
Developers, 2 yr 89
Released games 181
Announced 140
Effort 6 / 10
AI-buildability Medium
Typical price $7.49

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 35% on the market, supply 30% more developers than the period before.

Free games: 12%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Auto Battler
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Auto Battler; 6 in 10 of the top 25% also carry Strategy, Roguelite, Roguelike
Price point
$7.49 typical · top 25% priced $14.99 or above
Art
3 in 10 of the top 25% ship with 2D, 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $7.49.

The top 10 games average 83% positive over 31,798 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $240, median $1.6k, 1 in 4 over $11k, 1 in 20 over $150k.

3 in 10 developers made under $240. 8 in 10 of the 46 games released 1 to 2 years ago have fewer than 100 reviews. 140 games are announced against 50 developers who shipped in the last year, ×2.8 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Mechabellum $14.99 17,856 84% 536k $8.0M (exactly $8,029,843) Game River
Bad North: Jotunn Edition older $14.99 12,344 93% 370k $5.6M (exactly $5,551,097) Plausible Concept, Oskar Stålberg
The King is Watching $14.99 9,006 88% 270k $4.0M (exactly $4,049,998) Hypnohead
Warpips older $16.99 4,339 87% 130k $2.2M (exactly $2,211,588) Skirmish Mode Games
Teamfight Manager 2 · EA $19.99 2,251 60% 68k $1.3M (exactly $1,349,925) Team Samoyed
Hadean Tactics older $19.99 1,725 89% 52k $1.0M (exactly $1,034,482) Emberfish Games
Line War older $24.99 1,076 80% 32k $807k (exactly $806,677) Studio Centurion
Northend Tower Defense older $7.99 1,309 75% 39k $314k (exactly $313,767) Northend Games
Kādomon: Hyper Auto Battlers $9.99 543 65% 16k $163k (exactly $162,737) Dino Rocket
Xenopurge $12.49 419 84% 13k $157k (exactly $156,999) Traptics
Flowers and Deities $12.99 265 90% 8.0k $103k (exactly $103,270) Chill Winter Studio
Three Kingdoms:BOND · EA $7.49 408 83% 12k $92k (exactly $91,678) Get Wrapped Up Inc.
D.O.T. Defence $14.99 196 85% 5.9k $88k (exactly $88,141) Rattleaxe Games
Dice People $2.99 719 90% 22k $64k (exactly $64,494) Mateusk2m, Manodeix
Becoming Saint $14.99 135 64% 4.1k $61k (exactly $60,710) Open Lab Games

Estimates: copies = reviews × 30, gross = copies × list price.