Do I ship it?

GamesClass-BasedClass-Based + Auto Battler

Specimen · observed

Should I ship an Auto Battler Class-Based game?

Class-Based + Auto Battler

Of 42 developers who shipped an Auto Battler Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 99 more are announced, ×3.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $4.5k, ×3.0 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $720; 1 in 20 cleared $360k, ×245 the market median. Revenue is up 75% on the market; 99 games are announced against 30 developers who shipped in the last year.

Deciding numbers: median 3.0 times the market baseline, revenue up 75% on the market, 99 announced, ×3.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Auto Battler
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 42
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $9.3k → $419 → $17k → $64k → $6.7k → $9.7k (still earning) → $1.4k (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Auto Battler: Plate 1 · outcomes, 2 yr, n = 42
Bottom 30% $719 (exactly $719)
Median $4.5k (exactly $4,549)
Top 25% $44k (exactly $43,621)
Top 5% $367k (exactly $367,405)
Developers, 2 yr 42
Released games 73
Announced 99
Effort 7 / 10
AI-buildability Low
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 75% on the market, supply 130% more developers than the period before.

Free games: 18%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Auto Battler
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Auto Battler; 6 in 10 of the top 25% also carry Roguelite, Strategy, Combat
Price point
$5.99 typical · top 25% priced $14.99 or above
Art
5 in 10 of the top 25% ship with 2D, Pixel Graphics, Top-Down
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $5.99.

The top 10 games average 84% positive over 10,877 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $720, median $4.5k, 1 in 4 over $43k, 1 in 20 over $360k.

3 in 10 developers made under $720. 6 in 10 of the 13 games released 1 to 2 years ago have fewer than 100 reviews. 99 games are announced against 30 developers who shipped in the last year, ×3.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Tower Dominion $17.49 5,117 85% 154k $2.7M (exactly $2,684,890) Parallel 45 Games
Eslabong · EA $14.99 1,077 95% 32k $484k (exactly $484,327) shirowita
Down with the Ship · EA $14.99 817 93% 25k $367k (exactly $367,405) Iron Anchor Games
Shadowveil: Legend of The Five Rings $24.99 469 74% 14k $352k (exactly $351,609) Palindrome Interactive
Nomad Idle $9.99 852 64% 26k $255k (exactly $255,344) The Fox Knocks
Legionbound $9.99 671 83% 20k $201k (exactly $201,099) Spicy Garlic Games
Tiny Tactics older $9.99 661 82% 20k $198k (exactly $198,102) Tiny Forge Gaming
Spin Hero $7.99 573 73% 17k $137k (exactly $137,348) Sphere Studios
Flowers and Deities $12.99 265 90% 8.0k $103k (exactly $103,270) Chill Winter Studio
Samawa Idle older $4.99 600 65% 18k $90k (exactly $89,820) Samharia Studios
Vespera $7.99 317 67% 9.5k $76k (exactly $75,985) Idle Gamers
Dice People $2.99 719 90% 22k $64k (exactly $64,494) Mateusk2m, Manodeix

Estimates: copies = reviews × 30, gross = copies × list price.