Games › Gun Customization › Gun Customization + Artificial Intelligence
Should I ship an AI Gun Customization game?
Gun Customization + Artificial Intelligence
Only 7 developers shipped an AI Gun Customization game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Dagger Directive, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 31 more are announced, ×7.8 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
Only 4 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $14k against a market of $630. 31 games are announced.
not enough cohorts to draw
| Bottom 30% | $4.1k (exactly $4,133) |
|---|---|
| Median | $14k (exactly $14,390) |
| Top 25% | $163k (exactly $162,937) |
| Top 5% | $481k (exactly $480,959) |
| Developers, 2 yr | 7 |
| Released games | 36 |
| Announced | 31 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 620% on the market, supply 35% more developers than the period before.
Free games: 17%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Gun Customization
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Artificial Intelligence
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Gun Customization
- Price point
- $14.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $24.99 or above; the middle game at $9.99.
The top 10 games average 87% positive over 13,657 reviews.
What kills games here
3 in 10 developers made under $4.2k. 31 games are announced against 4 developers who shipped in the last year, ×7.8 per shipper.
Adjacent niches
Gun Customization with a different setting or mood, ranked by verdict then median.
- + Tower DefenseFair
- + DystopianPoor odds
- + Immersive SimPoor odds
- + BuildingPoor odds
- + Survival HorrorPoor odds
- + ModernPoor odds
- + MilitaryPoor odds
- + StealthPoor odds
- + Co-opPoor odds
- + MechsPoor odds
- + Resource ManagementPoor odds
- + Base BuildingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | From the Depths | older | $24.99 | 11,059 89% | 332k | $8.3M (exactly $8,290,932) | Brilliant Skies Ltd. |
| | Hubris | older | $29.99 | 819 74% | 25k | $737k (exactly $736,854) | Cyborn B.V. |
| | Dagger Directive | $19.99 | 802 83% | 24k | $481k (exactly $480,959) | Arcane Alpacas LLC | |
| | C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) | $6.99 | 777 87% | 23k | $163k (exactly $162,937) | BRAIN DOES (NOT) WORK | |
| | Libertine: King of Hearts | $19.99 | 96 85% | 2.9k | $58k (exactly $57,571) | Hasnotalent Media | |
| | Seven Cities | · EA | $14.99 | 32 87% | 960 | $14k (exactly $14,390) | IMV Studio |
| | Death Harvest | · EA older | $12.99 | 26 69% | 780 | $10k (exactly $10,132) | LaserOnion |
| | Aegis Descent | older | $9.99 | 23 69% | 690 | $6.9k (exactly $6,893) | Traega Entertainment |
| | BangBang PewPew | older | $24.99 | 8 87% | 240 | $6.0k (exactly $5,998) | Molerat Digital Art Ltd. |
| | Target React Force | older | $12.99 | 15 53% | 450 | $5.8k (exactly $5,846) | Inside Universe |
| | RolemIAster | · EA | $5.99 | 23 56% | 690 | $4.1k (exactly $4,133) | ABAFE |
| | Assault Commander Rearmed | $11.99 | 5 80% | 150 | $1.8k (exactly $1,798) | VTDev Informatikai Kft. | |
| | Cyber Spartan | · EA | $14.99 | 0 0% | 0 | $0 (exactly $0) | PLICA GAMES |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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