Games › Class-Based › Class-Based + Artificial Intelligence
Should I ship an AI Class-Based game?
Class-Based + Artificial Intelligence
Only 7 developers shipped an AI Class-Based game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, UNHUMAN, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 21 more are announced, ×4.2 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $720, ×0.5 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $330. 21 games are announced against 5 developers who shipped in the last year, ×4.2 per shipper, while momentum is unreadable here, too few recent games.
not enough cohorts to draw
| Bottom 30% | $330 (exactly $330) |
|---|---|
| Median | $719 (exactly $719) |
| Top 25% | $7.2k (exactly $7,193) |
| Top 5% | $19k (exactly $19,272) |
| Developers, 2 yr | 7 |
| Released games | 27 |
| Announced | 21 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 150% more developers than the period before.
Free games: 26%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Class-Based
- effort 7 / 10 · low · effort 7 sits in the low band
- Artificial Intelligence
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Class-Based
- Price point
- $4.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $14.99 or above; the middle game at $5.99.
The top 10 games average 82% positive over 516 reviews.
What kills games here
3 in 10 developers made under $330. 21 games are announced against 5 developers who shipped in the last year, ×4.2 per shipper.
Adjacent niches
Class-Based with a different setting or mood, ranked by verdict then median.
- + AutomationFair
- + Bullet HeavenFair
- + SupernaturalLong shot
- + 2D PlatformerLong shot
- + FPSPoor odds
- + MMORPGPoor odds
- + Base BuildingPoor odds
- + WarPoor odds
- + Souls-likePoor odds
- + MilitaryPoor odds
- + Third-Person ShooterPoor odds
- + WargamePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Roll Player - The Board Game | older | $14.99 | 180 91% | 5.4k | $81k (exactly $80,946) | Mipmap Digital |
| | UNHUMAN | $3.99 | 161 73% | 4.8k | $19k (exactly $19,272) | Kinda Lowkey Games | |
| | Death Harvest | · EA older | $12.99 | 26 69% | 780 | $10k (exactly $10,132) | LaserOnion |
| | SkillWarz | · EA | $9.99 | 24 95% | 720 | $7.2k (exactly $7,193) | Baltverge Games |
| | Medieval Arms | older | $14.99 | 12 66% | 360 | $5.4k (exactly $5,396) | Goodline Games |
| | ChessLocke | older | $4.99 | 30 86% | 900 | $4.5k (exactly $4,491) | Taylor Hatton |
| | Visseron Idle | $2.99 | 46 78% | 1.4k | $4.1k (exactly $4,126) | HammaLlama | |
| | Kitty Tactics | older | $3.99 | 30 86% | 900 | $3.6k (exactly $3,591) | Ibe Denaux |
| | Portable Ops | older | $14.99 | 4 50% | 120 | $1.8k (exactly $1,799) | Sean Smith, Outlaw Games |
| | Omi Domini | older | $11.99 | 3 66% | 90 | $1.1k (exactly $1,079) | Ominous Horizon Studios |
| | Disintegral | $11.99 | 2 100% | 60 | $719 (exactly $719) | Will Sykes Games | |
| | L.O.S.T - Last Ones Standing Together | · EA | $10.99 | 1 100% | 30 | $330 (exactly $330) | High Level Studio |
| | SuperCowBoy | $2.99 | 1 100% | 30 | $90 (exactly $90) | liu ningmeng | |
| | LIGHT FORCE | $4.99 | 0 0% | 0 | $0 (exactly $0) | ShangkoStudio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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