Games › Real Time Tactics › Real Time Tactics + Agriculture
Should I ship an Agriculture Real Time Tactics?
Real Time Tactics + Agriculture
Only 12 developers shipped an Agriculture Real Time Tactics in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, 欺神弄鬼, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 11 more are announced.
Verdict: dead, for a 6 / 10 build.
The middle developer here made $330 in the last 2 years and $300 over 4, against a market of $630 for a 6 / 10 build. 8 developers shipped in the last year and 11 games are announced.
| Bottom 30% | $120 (exactly $120) |
|---|---|
| Median | $330 (exactly $330) |
| Top 25% | $2.8k (exactly $2,844) |
| Top 5% | $240k (exactly $240,359) |
| Developers, 2 yr | 12 |
| Released games | 33 |
| Announced | 11 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply 100% more developers than the period before.
Free games: 18%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Real Time Tactics
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Agriculture
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Real Time Tactics, Agriculture
- Price point
- $9.99 typical
Why players buy here
The top 10 games average 91% positive over 859 reviews.
What kills games here
3 in 10 developers made under $120. 7 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 11 games are announced against 8 developers who shipped in the last year.
Adjacent niches
Real Time Tactics with a different second tag, ranked by verdict then median.
- + DragonsStrong odds
- + Outbreak SimFair
- + HackingFair
- + World War IIPoor odds
- + Cold WarPoor odds
- + HistoricalPoor odds
- + Real-Time with PausePoor odds
- + Real-TimePoor odds
- + MechsPoor odds
- + Vehicular CombatPoor odds
- + God GamePoor odds
- + Open WorldPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Thriving City: Song | older | $18.99 | 3,054 81% | 92k | $1.7M (exactly $1,739,864) | White Star Studio |
| | 欺神弄鬼 | · EA | $9.99 | 802 91% | 24k | $240k (exactly $240,359) | 猫台班子工作室 Cat Caboodle |
| | Guardener | older | $4.99 | 145 83% | 4.4k | $22k (exactly $21,706) | Sokpop Collective |
| | Grandiose | older | $1.99 | 162 67% | 4.9k | $9.7k (exactly $9,671) | Valentin Supiot |
| | Legacy of Sin: Ill-Boding | $12.99 | 23 69% | 690 | $9.0k (exactly $8,963) | Absolute Power Game Studio | |
| | Combine 2 Pumpkins | $4.99 | 19 100% | 570 | $2.8k (exactly $2,844) | 2Z | |
| | GILTSTEADER - Tower Defense | older | $5.99 | 15 66% | 450 | $2.7k (exactly $2,696) | Lessermore |
| | VeilWood | $9.99 | 8 87% | 240 | $2.4k (exactly $2,398) | Chaos Cabin | |
| | Primasia (Chapter One) | older | $17.99 | 2 100% | 60 | $1.1k (exactly $1,079) | Prime8 International Limited |
| | Sandbox Skyline | older | $5.99 | 5 80% | 150 | $898 (exactly $898) | Chute Apps |
| | Rise of the Settlement | · EA | $9.99 | 2 100% | 60 | $599 (exactly $599) | Luki |
| | Doll Hero Thirty-Six | $10.99 | 1 100% | 30 | $330 (exactly $330) | 文山工作室 | |
| | Oceanic Rails | · EA | $9.99 | 1 100% | 30 | $300 (exactly $300) | Extrinc Studios |
| | Island Mojo Blocks | $8.99 | 1 100% | 30 | $270 (exactly $270) | Kyubit Developers | |
| | 保卫粮食 Grain Defense | $3.99 | 1 100% | 30 | $120 (exactly $120) | 放马过去 | |
| | Grill Girl | $1.50 | 1 0% | 30 | $45 (exactly $45) | Frumpy Goldsmith |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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