Do I ship it?

GamesReal-Time with PauseReal-Time with Pause + Historical

Specimen · observed

Should I ship a Historical Real-Time with Pause game?

Real-Time with Pause + Historical

Only 14 developers shipped a Historical Real-Time with Pause game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Terra Invicta, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 19 more are announced, ×3.2 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $120k, ×83 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $34k; 1 in 20 cleared $10M, ×7253 the market median. Revenue is down 20% on the market; 19 games are announced against 6 developers who shipped in the last year.

Deciding numbers: median 82.6 times the market baseline, revenue down 20% on the market, 19 announced, ×3.2 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real-Time with Pause + Historical
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 14
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $14k → $34k → $1.5M → $24k (still earning)
The last cohort is still earning.
Outcomes for Real-Time with Pause + Historical: Plate 1 · outcomes, 2 yr, n = 14
Bottom 30% $34k (exactly $33,728)
Median $124k (exactly $123,737)
Top 25% $1.5M (exactly $1,470,069)
Top 5% $11M (exactly $10,865,683)
Developers, 2 yr 14
Released games 64
Announced 19
Effort 7 / 10
AI-buildability Low
Typical price $17.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 20% on the market, supply 25% fewer developers than the period before.

Free games: 3%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Real-Time with Pause
effort 7 / 10 · low · effort 7 sits in the low band
Historical
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Real-Time with Pause; 8 in 10 of the top 25% also carry Simulation, Strategy, Economy
Price point
$17.99 typical · top 25% priced $39.99 or above
Plate 4 · demand

Why players buy here

The top 25% priced at $39.99 or above; the middle game at $17.99.

The top 10 games average 80% positive over 29,291 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $34k, median $120k, 1 in 4 over $1.4M, 1 in 20 over $10M.

3 in 10 developers made under $34k. 5 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 19 games are announced against 6 developers who shipped in the last year, ×3.2 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real-Time with Pause with a different setting or mood, ranked by verdict then median.

  1. + CombatStrong odds14 devs · median $15k · 12 announced
  2. + ActionFair16 devs · median $103k · 18 announced
  3. + Open WorldPoor odds8 devs · median $767k · 11 announced
  4. + AdventurePoor odds10 devs · median $561k · 7 announced
  5. + City BuilderPoor odds13 devs · median $215k · 25 announced
  6. + ExplorationPoor odds13 devs · median $215k · 24 announced
  7. + Choices MatterPoor odds9 devs · median $215k · 23 announced
  8. + MilitaryPoor odds11 devs · median $124k · 33 announced
  9. + MedievalPoor odds10 devs · median $87k · 22 announced
  10. + Base BuildingPoor odds20 devs · median $73k · 35 announced
  11. + SurvivalPoor odds20 devs · median $73k · 27 announced
  12. + Colony SimPoor odds11 devs · median $73k · 21 announced

All 41 pairs on the Real-Time with Pause page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Hearts of Iron IV older $49.99 274,901 90% 8.2M $412M (exactly $412,269,030) Paradox Development Studio
Crusader Kings III older $49.99 94,615 90% 2.8M $142M (exactly $141,894,116) Paradox Development Studio
Europa Universalis IV older $49.99 94,114 87% 2.8M $141M (exactly $141,142,766) Paradox Development Studio, Paradox Tin… (Paradox Development Studio, Paradox Tinto)
Victoria 3 older $49.99 41,251 71% 1.2M $62M (exactly $61,864,125) Paradox Development Studio
Company of Heroes 2 older $19.99 68,909 80% 2.1M $41M (exactly $41,324,727) Relic Entertainment, Feral Interactive… (Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux))
Imperator: Rome older $39.99 19,492 65% 585k $23M (exactly $23,384,552) Paradox Development Studio
Terra Invicta $39.99 9,057 80% 272k $11M (exactly $10,865,683) Pavonis Interactive
Victoria II older $19.99 16,504 92% 495k $9.9M (exactly $9,897,449) Paradox Development Studio
Diplomacy is Not an Option $29.99 10,904 85% 327k $9.8M (exactly $9,810,329) Door 407
Steel Division 2 older $39.99 8,061 79% 242k $9.7M (exactly $9,670,782) Eugen Systems
Hollywood Animal · EA $19.99 3,845 73% 115k $2.3M (exactly $2,305,846) Weappy Wholesome
House of Legacy · EA $14.99 3,269 84% 98k $1.5M (exactly $1,470,069) S3 Studio
Company of Heroes 3: Final Stand $29.99 1,015 49% 30k $913k (exactly $913,196) Relic Entertainment
Solar Nations 2 · EA $14.99 609 85% 18k $274k (exactly $273,867) Flomgus Games
States of Power $11.99 344 88% 10k $124k (exactly $123,737) Sarunas
Orbi Universo II $24.99 85 75% 2.6k $64k (exactly $63,724) Orbi Universo Team
On The Western Front $13.99 88 84% 2.6k $37k (exactly $36,934) Aggroblakh
Trade Conquest $14.99 75 69% 2.3k $34k (exactly $33,728) GrandPaw Games

Estimates: copies = reviews × 30, gross = copies × list price.