Games › Real-Time with Pause › Real-Time with Pause + Historical
Should I ship a Historical Real-Time with Pause game?
Real-Time with Pause + Historical
Only 14 developers shipped a Historical Real-Time with Pause game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Terra Invicta, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 19 more are announced, ×3.2 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $120k, ×83 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $34k; 1 in 20 cleared $10M, ×7253 the market median. Revenue is down 20% on the market; 19 games are announced against 6 developers who shipped in the last year.
| Bottom 30% | $34k (exactly $33,728) |
|---|---|
| Median | $124k (exactly $123,737) |
| Top 25% | $1.5M (exactly $1,470,069) |
| Top 5% | $11M (exactly $10,865,683) |
| Developers, 2 yr | 14 |
| Released games | 64 |
| Announced | 19 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $17.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 20% on the market, supply 25% fewer developers than the period before.
Free games: 3%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Real-Time with Pause
- effort 7 / 10 · low · effort 7 sits in the low band
- Historical
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Real-Time with Pause; 8 in 10 of the top 25% also carry Simulation, Strategy, Economy
- Price point
- $17.99 typical · top 25% priced $39.99 or above
Why players buy here
The top 25% priced at $39.99 or above; the middle game at $17.99.
The top 10 games average 80% positive over 29,291 reviews.
What kills games here
3 in 10 developers made under $34k. 5 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 19 games are announced against 6 developers who shipped in the last year, ×3.2 per shipper.
Adjacent niches
Real-Time with Pause with a different setting or mood, ranked by verdict then median.
- + CombatStrong odds
- + ActionFair
- + Open WorldPoor odds
- + AdventurePoor odds
- + City BuilderPoor odds
- + ExplorationPoor odds
- + Choices MatterPoor odds
- + MilitaryPoor odds
- + MedievalPoor odds
- + Base BuildingPoor odds
- + SurvivalPoor odds
- + Colony SimPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Hearts of Iron IV | older | $49.99 | 274,901 90% | 8.2M | $412M (exactly $412,269,030) | Paradox Development Studio |
| | Crusader Kings III | older | $49.99 | 94,615 90% | 2.8M | $142M (exactly $141,894,116) | Paradox Development Studio |
| | Europa Universalis IV | older | $49.99 | 94,114 87% | 2.8M | $141M (exactly $141,142,766) | Paradox Development Studio, Paradox Tin… (Paradox Development Studio, Paradox Tinto) |
| | Victoria 3 | older | $49.99 | 41,251 71% | 1.2M | $62M (exactly $61,864,125) | Paradox Development Studio |
| | Company of Heroes 2 | older | $19.99 | 68,909 80% | 2.1M | $41M (exactly $41,324,727) | Relic Entertainment, Feral Interactive… (Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Imperator: Rome | older | $39.99 | 19,492 65% | 585k | $23M (exactly $23,384,552) | Paradox Development Studio |
| | Terra Invicta | $39.99 | 9,057 80% | 272k | $11M (exactly $10,865,683) | Pavonis Interactive | |
| | Victoria II | older | $19.99 | 16,504 92% | 495k | $9.9M (exactly $9,897,449) | Paradox Development Studio |
| | Diplomacy is Not an Option | $29.99 | 10,904 85% | 327k | $9.8M (exactly $9,810,329) | Door 407 | |
| | Steel Division 2 | older | $39.99 | 8,061 79% | 242k | $9.7M (exactly $9,670,782) | Eugen Systems |
| | Hollywood Animal | · EA | $19.99 | 3,845 73% | 115k | $2.3M (exactly $2,305,846) | Weappy Wholesome |
| | House of Legacy | · EA | $14.99 | 3,269 84% | 98k | $1.5M (exactly $1,470,069) | S3 Studio |
| | Company of Heroes 3: Final Stand | $29.99 | 1,015 49% | 30k | $913k (exactly $913,196) | Relic Entertainment | |
| | Solar Nations 2 | · EA | $14.99 | 609 85% | 18k | $274k (exactly $273,867) | Flomgus Games |
| | States of Power | $11.99 | 344 88% | 10k | $124k (exactly $123,737) | Sarunas | |
| | Orbi Universo II | $24.99 | 85 75% | 2.6k | $64k (exactly $63,724) | Orbi Universo Team | |
| | On The Western Front | $13.99 | 88 84% | 2.6k | $37k (exactly $36,934) | Aggroblakh | |
| | Trade Conquest | $14.99 | 75 69% | 2.3k | $34k (exactly $33,728) | GrandPaw Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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