Games › Real-Time with Pause › Real-Time with Pause + Survival
Should I ship a Survival Real-Time with Pause game?
Real-Time with Pause + Survival
Of 20 developers who shipped a Survival Real-Time with Pause game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced, ×2.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $73k, ×49 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $16k; 1 in 20 cleared $9.8M, ×6549 the market median. Revenue is down 70% on the market; 27 games are announced against 13 developers who shipped in the last year.
| Bottom 30% | $15k (exactly $15,350) |
|---|---|
| Median | $73k (exactly $73,163) |
| Top 25% | $913k (exactly $913,196) |
| Top 5% | $9.8M (exactly $9,810,329) |
| Developers, 2 yr | 20 |
| Released games | 61 |
| Announced | 27 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $15.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 70% on the market, supply 65% more developers than the period before.
Free games: 7%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Real-Time with Pause
- effort 7 / 10 · low · effort 7 sits in the low band
- Survival
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Real-Time with Pause, Survival; all of the top 25% also carry Base Building, Resource Management, Strategy
- Price point
- $15.99 typical · top 25% priced $29.99 or above
- Art
- 5 in 10 of the top 25% ship with Difficult
Why players buy here
The top 25% priced at $29.99 or above; the middle game at $15.99.
The top 10 games average 82% positive over 23,209 reviews.
What kills games here
3 in 10 developers made under $16k. 4 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 27 games are announced against 13 developers who shipped in the last year, ×2.1 per shipper.
Adjacent niches
Real-Time with Pause with a different second tag, ranked by verdict then median.
- + CombatStrong odds
- + ActionFair
- + Open WorldPoor odds
- + AdventurePoor odds
- + City BuilderPoor odds
- + ExplorationPoor odds
- + Choices MatterPoor odds
- + HistoricalPoor odds
- + MilitaryPoor odds
- + MedievalPoor odds
- + Base BuildingPoor odds
- + Colony SimPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Frostpunk | older | $29.99 | 114,376 92% | 3.4M | $103M (exactly $102,904,087) | 11 bit studios |
| | They Are Billions | older | $29.99 | 46,223 85% | 1.4M | $42M (exactly $41,586,833) | Numantian Games |
| | FTL: Faster Than Light | older | $9.99 | 62,763 94% | 1.9M | $19M (exactly $18,810,071) | Subset Games |
| | Diplomacy is Not an Option | $29.99 | 10,904 85% | 327k | $9.8M (exactly $9,810,329) | Door 407 | |
| | The Universim | older | $29.99 | 8,465 79% | 254k | $7.6M (exactly $7,615,960) | Crytivo |
| | Cosmoteer: Starship Architect & Commander | · EA older | $19.99 | 12,013 94% | 360k | $7.2M (exactly $7,204,196) | Walternate Realities |
| | Flotsam | $24.99 | 4,308 80% | 129k | $3.2M (exactly $3,229,708) | Pajama Llama Games | |
| | New Cycle | · EA older | $29.99 | 2,597 78% | 78k | $2.3M (exactly $2,336,521) | Core Engage |
| | Creeper World 3: Arc Eternal | older | $14.99 | 4,098 96% | 123k | $1.8M (exactly $1,842,871) | Knuckle Cracker |
| | House of Legacy | · EA | $14.99 | 3,269 84% | 98k | $1.5M (exactly $1,470,069) | S3 Studio |
| | Laysara: Summit Kingdom | $24.99 | 1,421 80% | 43k | $1.1M (exactly $1,065,324) | Quite OK Games | |
| | Company of Heroes 3: Final Stand | $29.99 | 1,015 49% | 30k | $913k (exactly $913,196) | Relic Entertainment | |
| | Battlestar Galactica: Scattered Hopes | $24.99 | 1,039 76% | 31k | $779k (exactly $778,938) | Alt Shift | |
| | Escape The Mad Empire | · EA | $17.99 | 406 88% | 12k | $219k (exactly $219,118) | XperimentalZ Games |
| | Here Comes The Swarm | · EA | $19.99 | 358 84% | 11k | $215k (exactly $214,693) | CableHook Games |
| | Rift Riff | $12.99 | 367 94% | 11k | $143k (exactly $143,020) | Adriaan de Jongh, Sim Kaart, Matthijs K… (Adriaan de Jongh, Sim Kaart, Matthijs Koster, Franz LaZerte, Professional Panda) | |
| | Repterra | $19.99 | 122 90% | 3.7k | $73k (exactly $73,163) | Chute Apps |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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